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Play Matt: The 2018 Not-Awards Show
- Matt Thrower
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- Shiny Balls
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When I sat down to write this, it was going to be an awards piece. Something to celebrate the very best games I've played this year. It was all planned out: I had a series of categories, a winner in each and an overall game of the year. A pleasant exercise in rewarding excellence to cap off an excellent year of releases.
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- SuperflyPete
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- Salty AF
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Critics’ “best of” lists don’t matter because there’s no way they played everything
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I played Rising Sun, once, and feel no urge to ever play again. It isn't a bad game, just a very forgettable one where the setting is diminished by the structured and arbitrary gameplay. Rising Son is an assymetrical area control game that play out like a vaguely themeless Chaos in the Old World. The appeal most likely comes courtesy of the nicely sculpted miniatures. I could say similar things about Root, except that Root is more boldly assymetrical, to the point where certain factions are obviously better than others.
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SuperflyTNT wrote: That says it so well.
Critics’ “best of” lists don’t matter because there’s no way they played everything
Absolutely. I think the only thing that makes sense these days is a "best new to me." Very few critics play enough to have a legit top 10 that could credibly encompass a good portion of major games coming out... maybe like Charlie Theel? Not many others.
Good article matt, but I still want to hear your best plays of the year. I promise I won't call it your best games of the year or use it as a buying guide.

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- hotseatgames
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My favorite game of all time is Neuroshima Hex. I didn't play all abstract war games before declaring it my favorite.
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EDIT-No offense to Jeff and his list, aside from it being wrong.
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I will say though that I feel it's somewhat obvious that a critic or reviewers top release list is based solely on their experience and not definitive. Nothing we can ever say in a qualitative sense could be definitive, whether about new releases or old. That's just the way it is, we can talk about our own experiences and that's it.
But let's imagine we could play every new release. So what? We'd still disagree on selections for a top releases of the year.
If you're looking for a top list or awards show to find any sense of truth, you're missing the point I think.
These lists exist as a discussion piece and a spotlight to bring certain games into the greater conversation. Taking them too seriously is a path that will only lead to disappointment.
Your readers won't possibly buy or commit to every game you recommend. You're merely providing another data point they can bring into their net. Furthermore, many won't even be reading your best of list for purchase advice, maybe we just want to see you write a few words about games, glean some of your thoughts, and take a break from the daily grind.
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- Matt Thrower
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Gary Sax wrote: Good article matt, but I still want to hear your best plays of the year. I promise I won't call it your best games of the year or use it as a buying guide.
It's not just because people see it as a buying guide but because I feel listing them would really undermine the impact of the article.
hotseatgames wrote: I see nothing wrong with a "best games I played this year" list. It's the truth. These are the best games YOU played this year. Nobody plays everything.
My favorite game of all time is Neuroshima Hex. I didn't play all abstract war games before declaring it my favorite.
Here's the thing though: I know that and you know that and, in theory, everyone reading a list article knows that. But in reality, that's not how people behave when they read them.
Same goes for Charlie's reply, really. It's about perception, not about the facts on the ground. And if all the critics could play all the games and all come up with entirely different lists - which is unlikely, but plausible - at least they'd all be honest and properly considered. As it stands, the risk is that what we likely end up doing is - deservedly or not - re-hyping already-hyped games. Which is a key part of the problem here.
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- Legomancer
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- Dave Lartigue
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I'm in the minority at the moment. My interactions with others (some even in my group) show that a large portion of gamers love learning and playing new games and aren't bothered if they then move on to something else. The current environment is great for them, so they see nothing wrong. There's always something new and therefore exciting coming out.
For me, though, it's a hassle, for a few reasons. First, if any game will do then every game will do, and so much chatter makes no attempt to speak to the quality and longevity of a game. I'm told how beautiful it is, I'm told how fun it is, I'm told how interesting it is, how novel it is, how complex or simple it is, and (laughingly) how some randomized setup element allows for tons of replayability -- it seems on the surface this is all I need -- except that every single "review" makes the exact same points over and over for every game. Everything ends up a 7 or 8 and never gets any long-term look (by which I mean more than just "I played this 7 times in one weekend") and so none of these assessments ultimately mean anything. It's not a review, it's a ritual.
I do the "Best New To Me" thing, though I shouldn't (not because I think best of lists are bad or lists are bad but because I'd really not like to add to the fetishization of 'new') but I try to not just look at how much I enjoyed my play of this game but how much I'd like to get future plays out of it and how well I think it stands up to that. But I'm no writer.
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One of my (many) personality flaws is that I feel compelled to run counter to hype. If everyone is into something, I tend to avoid that thing. That’s why I’ve never watched Game of Thrones and have no desire to see Hamilton. It’s also why I will likely never seek out Blood Rage or Scythe or Conan or any other highly hyped game. In fact, the greater the hype, more I think, “Well, they certainly don’t need me!”
Sadly, there are reviewers that seem to gravitate to hyped games and popular titles. Perhaps theirs is a conscience decision fueled by the belief that following hype will lead to increased readership. There are others, such as your yourself, Michael, Charlie, Dan, etc. who I believe go out of their way to discuss games they have found interesting for reasons other than popularity: quirkiness, excitement of children, behavior of their play group, etc. I find these discussions to be clever, insightful, and honest. And they don’t make me feel marginalized for not being a member of the Cult of the New.
In my opinion, the greatest damage a review can do is cause a reader to feel left out, bypassed, or somehow ill-advised in or by the choice of games they purchased, played, or loved. This is seldom deliberate, but often implied by poor writers and newly minted critics.
Carry on, Matt. I’m with you.
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1. Find the game that's on all the lists, and then go play that. Root will be everywhere; I still want to try that.
2. Find the game(s) that only show up on one or two people's lists, but sound interesting to you- maybe it's something you might have missed and is a genre standout.
xthexlo wrote: That’s why I’ve never watched Game of Thrones and have no desire to see Hamilton.
I've read the 5 books that are out but seen scattered episodes plus the first season. With Hamilton, just find the soundtrack (or part of it) and see if you like it. We still haven't "seen" Hamilton but count it as one of our favorite musicals in the house. It, along with some noisey articles and This is America caused me to go back and look at rap for the first real time in my life.
I found out about some of those 2000s Rio Grande titles because of the groupthink (Dominion, Power Grid, Race for the Galaxy) and still enjoy them over a lot of the now-new stuff, and I'm still excited for my occasional D&D 5e session.
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- Jackwraith
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- Maim! Kill! Burn!
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