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Teotihuacan: City of the Gods Board Game Review
- Michael Barnes
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- Mountebank
- HYPOCRITE
Does this game capture the wonder and power of Teotihuacan?
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- Legomancer
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- D10
- Dave Lartigue
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Lemme +1 that idea - dice worker placement game where you gradually improve your workers, but only score points by sacrificing them and the better workers are worth more. You can go out of your way to sacrifice other people's workers but they get the points for it.stoic wrote: I'm still awaiting a review of Ulama whereby the losing team is sacrificed by decapitation to a Mayan God.
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- engineer Al
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- D6
- Mama mia!
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1) building the pyramid is baseline a huge source of points and probably the main thing you need to focus on. 3 of the 9 tech upgrade tiles in the game make it better (and again it's already the best/main thing), and the more of those that are in the game the more linear it gets. If all 3 are in the game is just get resources crush the pyramid as fast as possible and ignore everything else in the game. Failing to do so has resulted in people getting getting annihilated in our games, and no one enjoyed playing it with all 3 of those tiles in. The game gets radically better if you just play with the other 6 tech tiles, but that's a bummer because that is the main source of variable setup in the game out the window. Plus it just seems like real questionable game design for those tiles to be in there in the first place. If your variable setup is the voice between the game being fun or not fun don't have variable setup!
2) the game just seems kinda overwrought and over long for what is essentially get cubes, turn cubes into points. It's an interesting puzzle while you're in it but there's not a lot that sticks with me once it's over. There's nothing nearly as unique or catchy as the gears in Tzolkin.
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Terrific review, thanks for doing it.
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Excitement? Satisfaction? Respect? I’ve experienced all of those around the table but not wonder.
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