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World at War - Solitaire Games
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My family was out of town this past weekend so I got in several plays of solitaire wargames from World at War magazine. World at War is a spinoff of Strategy & Tactics published by Decision Games and is all World War II, all the time. I recently picked up a lot of issues spread throughout the publication's run so I will be able to look a bit at the development over time.
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- fightcitymayor
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I've always thought wargamers/Grognards were the original "acquisition syndrome" boardgame consumers.
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The first two of these are totally extremely niche areas that are only lightly covered by any other wargame. I cannot think of a single other game that covers Army Group Center's operations in Russia during this time period and I certainly do not own any (*pushes OCS Smolensk and Guderian's Blitzkrieg out of sight*). East front is entirely underserved by wargames [/sarcasm]
I do think Panzers East Solitaire is an interesting design, but I cannot see playing it past the point where I have beaten it. As shown above, I am apparently terrible at it as I cannot even take Smolensk. Strike & Counterstrike is a bad design and the broken structure should have been easily caught in playtesting. Commandos: Europe on the other hand is a very solid design that is doomed to go unnoticed because of how it was released. Very rarely do games break out of the magazine trash bin.
Decision itself is not great at releasing bug-free games, so stepping further down to magazine games means you get an errata prone style of game from (IMO) the most errata prone company.
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- fightcitymayor
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Yeah, I tried giving DG the benefit of the doubt a few times, but even the small folio games have a disturbing amount of unanswered questions, errata, and questionable design decisions. Which becomes even more bewildering when they decide to reprint old SPI quads... and somehow make them worse.barrowdown wrote: Decision itself is not great at releasing bug-free games, so stepping further down to magazine games means you get an errata prone style of game from (IMO) the most errata prone company.
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- fightcitymayor
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True. Although it seems the notable mag games inevitably end up being the equivalent of entry-level boxed games for various well-trodden wargame territory (Stalingrad, Thermopylae, Gettysburg, etc.)Gary Sax wrote: A pretty frequent niche for magazine games to take is really rarely gamed situations. That makes them kind of tantalizing to me, but then I remember that at most one person they knew play tested them and I shouldn't play games where I may end up playing the game more than any play tester.
Recent example: Mark Herman did a Gettysburg mag game for a recent c3i issue, which was apparently received so well that GMT are now planning an entire boxed game series around it called "Rebel Fury."
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fightcitymayor wrote: Recent example: Mark Herman did a Gettysburg mag game for a recent c3i issue, which was apparently received so well that GMT are now planning an entire boxed game series around it called "Rebel Fury."
I feel like GMT and MMP magazine games, while technically a “magazine game”, are generally normal releases that for some reason they decided to do without a box (eg. Sicily II, Gettysburg, Autumn for Barbarossa) released one per year. Decision is releasing 18 games per year as magazine games and really only uses 2-3 designers.
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- fightcitymayor
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I feel like there is an opening in entry-level wargaming for something akin to VPG's Napoleon 20 series, but for the American Civil War. Make it like a magazine series, $15-$20 a pop, ziplock bag, and just start going through ACW battles with the same sort of scaled-down idea. I liked knowing that there was always another Nappy 20 game around the corner, it wasn't expensive, the rules didn't change other than some chrome, and the kids love subscription services these days. I would totally be on the hook for something like that.barrowdown wrote: I feel like GMT and MMP magazine games, while technically a “magazine game”, are generally normal releases that for some reason they decided to do without a box (eg. Sicily II, Gettysburg, Autumn for Barbarossa) released one per year. Decision is releasing 18 games per year as magazine games and really only uses 2-3 designers.
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There are some magazine game gems. I’ve been chasing after Command Magazine’s “Midway” on eBay. It is considered by some to be the best take on the battle period. I just lost an auction for it today. Ah well.
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