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The Others: Better than the others

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09 Jan 2020 08:00 #305970 by Jackwraith
I’m not a tremendous fan of “many vs one” games....

The first in a three-part series about The Others, where we look into mechanics that set the game apart, the heroes of F.A.I.T.H., and the seven Sins.

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09 Jan 2020 10:24 - 10 Jan 2020 08:25 #305971 by drewcula
Great stuff. Keep it coming Marc!
Last edit: 10 Jan 2020 08:25 by drewcula.
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09 Jan 2020 11:13 #305976 by Jackwraith
Thanks! Wasn't sure how much traction it would get here, given that this game seems to be on the list of things dismissed as "CMON minis explosions", but I think it's quite solid, if not for something genuinely innovative, but more for how the whole package works together. I was kind of looking around for something else to work on (uba and I have been talking about a couple things that are a bit more esoteric and I'm in the middle of one of them now) and realized that I hadn't done anything on a game that I've played quite a few times in recent years. Also, it's an Eric Lang design and I'm an unabashed fan.
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09 Jan 2020 12:06 #305980 by ubarose
I think most of the "CMON minis explosions" dismissiveness is mostly fueled by the cost and the fact that individuals can't consume everything. Therefore, it is necessary for individuals to dismiss some games and focus on other games. This isn't limited to expensive mini's games. There is just too much of everything, so individuals are taking a "hard pass" on the majority of games that are out there. However, I feel that the one thing we absolutely don't have here is a hive mind mentality regarding which games are worth notice, discussion, and coverage. It's just that the number of people contributing to the discussion, and detracting from it, is getting smaller and smaller.

So, for example, I personally think this looks like a cool game, but have nothing to add to the conversation about it because I have never played it (although as soon as I post this someone will reply that I have indeed played it, I just don't remember it, which is another problem with trying to consume to many games, or maybe I am just getting old).
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09 Jan 2020 12:55 #305984 by Jackwraith
I totally sympathize with both the cost issue and with the glut of production these days. I'm interested in a lot of stuff that gets discussed here (like, recently, Lifeform and Nemesis) but I just don't get stuff played often enough already, such that I've essentially reduced myself to four channels:

1. Eric Lang
2. Cole Wehrle
3. Scott Almes
4. Michal Oracz

I'll look at everything those guys do, but I won't necessarily buy all of it (like, say, Portal's latest Kickstarter.) Everything else is in the "nice, but I can't afford it, money- or time-wise." Maybe I'll get a chance to play someone else's copy.

As for the cost of The Others, it was in the winter sale bin in a big way this past Christmas, on either CMON's site or Miniature Market, if not both. I was fortunate enough (like usual) to trade for a lot of what I needed and didn't have. But, again, with so much stuff out there, I'm sure it got overlooked in favor of whatever the new thing was that had to be owned.
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09 Jan 2020 13:04 #305986 by hotseatgames
Thanks for the article! After seeing praise for this one here, I remember looking at it but shying away after seeing that's one vs. many. I already have DOOM and a friend has TMNT. And as the would-be game owner, I know I'd always be the "one."
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09 Jan 2020 13:27 #305989 by WadeMonnig
As someone who feels they are always The One (even if it's not an all vs one game) I'm sorely tempted to pick thier up.
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09 Jan 2020 14:17 #305992 by Jackwraith
I sympathize, because I'm almost always "the one", also. I think in all the years I owned Descent 1st Ed., I was NOT the Ovelord... twice? Out of dozens of games? I was always the DM in our old RPG groups, too; not least because I have a lot of stories to tell (as you've, uh, seen here...)

Howevah, I think the game is still worth having, even alongside Doom and TMNT (obvsly), if only because it plays so rapidly. A couple of games with friends who will also glom onto the rules quickly and it won't be that hard to convince someone else to play a Sin in the next scenario, especially if you pick up one of the expansions and it's a Sin you've never played before.

I sometimes think that my people didn't want to be the Overlord since they knew I'd have "inside knowledge" of the dungeons just from owning the game. I specifically didn't look ahead in Descent's quest book for that very reason. I wanted to play them straight. In this case, there's no advantage to having the inside knowledge, since there's no exploration to speak of. Everything is in front of you. Playing a different Sin, though, might have enough of a surprise factor for someone to give it a try.

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09 Jan 2020 15:28 #305995 by WadeMonnig
Come to think of it, I wasnt the one in our debut game of Jaws. My wife was the shark and ate everyone.
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09 Jan 2020 17:19 #306000 by ubarose

Jackwraith wrote: I just don't get stuff played often enough already, such that I've essentially reduced myself to four channels:

1. Eric Lang
2. Cole Wehrle
3. Scott Almes
4. Michal Oracz

...


Narrowing our channels is a good way to put it. I think we all are doing that.

Honestly, this one was outside my channel because I didn't find it aesthetically pleasing. Which for me, is as good a criteria as any for narrowing down what I want to be playing. ;)

But people keep telling me it is really good. Looking forward to your next article, which might convince me.
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09 Jan 2020 17:57 #306001 by Jackwraith

ubarose wrote: Honestly, this one was outside my channel because I didn't find it aesthetically pleasing. Which for me, is as good a criteria as any for narrowing down what I want to be playing. ;)


That's totally fair. I'm going to be commenting a bit more on the art style in the next two segments. I know Tom Vasel also mentioned that he liked the game, mechanically, but didn't find the visual style appealing at all. And, just like food presentation, you gotta like what you're looking at if you're going to be spending hours with it, so I get that.

For my part, this is totally in my wheelhouse from an aesthetic perspective, because I'm just disturbing like that.

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09 Jan 2020 18:06 #306003 by WadeMonnig

Jackwraith wrote:

ubarose wrote: I know Tom Vasel also mentioned that he liked the game, mechanically, but didn't find the visual style appealing at all. And, just like food presentation, you gotta like what you're looking at if you're going to be spending hours with it, so I get that.

For my part, this is totally in my wheelhouse from an aesthetic perspective, because I'm just disturbing like that.


Tom totally wrote off Chaos in the Old World because of the "Human Skin" board, so....

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09 Jan 2020 18:51 #306004 by Jackwraith

WadeMonnig wrote: Tom totally wrote off Chaos in the Old World because of the "Human Skin" board, so....


I know! That's one of the best parts of the whole design. I'm still convinced that Andrew Navaro ended up as president of FFG solely based on that moment of inspiration.
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