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The Others: Better than the others
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The first in a three-part series about The Others, where we look into mechanics that set the game apart, the heroes of F.A.I.T.H., and the seven Sins.
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So, for example, I personally think this looks like a cool game, but have nothing to add to the conversation about it because I have never played it (although as soon as I post this someone will reply that I have indeed played it, I just don't remember it, which is another problem with trying to consume to many games, or maybe I am just getting old).
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1. Eric Lang
2. Cole Wehrle
3. Scott Almes
4. Michal Oracz
I'll look at everything those guys do, but I won't necessarily buy all of it (like, say, Portal's latest Kickstarter.) Everything else is in the "nice, but I can't afford it, money- or time-wise." Maybe I'll get a chance to play someone else's copy.
As for the cost of The Others, it was in the winter sale bin in a big way this past Christmas, on either CMON's site or Miniature Market, if not both. I was fortunate enough (like usual) to trade for a lot of what I needed and didn't have. But, again, with so much stuff out there, I'm sure it got overlooked in favor of whatever the new thing was that had to be owned.
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Howevah, I think the game is still worth having, even alongside Doom and TMNT (obvsly), if only because it plays so rapidly. A couple of games with friends who will also glom onto the rules quickly and it won't be that hard to convince someone else to play a Sin in the next scenario, especially if you pick up one of the expansions and it's a Sin you've never played before.
I sometimes think that my people didn't want to be the Overlord since they knew I'd have "inside knowledge" of the dungeons just from owning the game. I specifically didn't look ahead in Descent's quest book for that very reason. I wanted to play them straight. In this case, there's no advantage to having the inside knowledge, since there's no exploration to speak of. Everything is in front of you. Playing a different Sin, though, might have enough of a surprise factor for someone to give it a try.
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Jackwraith wrote: I just don't get stuff played often enough already, such that I've essentially reduced myself to four channels:
1. Eric Lang
2. Cole Wehrle
3. Scott Almes
4. Michal Oracz
...
Narrowing our channels is a good way to put it. I think we all are doing that.
Honestly, this one was outside my channel because I didn't find it aesthetically pleasing. Which for me, is as good a criteria as any for narrowing down what I want to be playing.

But people keep telling me it is really good. Looking forward to your next article, which might convince me.
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ubarose wrote: Honestly, this one was outside my channel because I didn't find it aesthetically pleasing. Which for me, is as good a criteria as any for narrowing down what I want to be playing.
That's totally fair. I'm going to be commenting a bit more on the art style in the next two segments. I know Tom Vasel also mentioned that he liked the game, mechanically, but didn't find the visual style appealing at all. And, just like food presentation, you gotta like what you're looking at if you're going to be spending hours with it, so I get that.
For my part, this is totally in my wheelhouse from an aesthetic perspective, because I'm just disturbing like that.
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Jackwraith wrote:
ubarose wrote: I know Tom Vasel also mentioned that he liked the game, mechanically, but didn't find the visual style appealing at all. And, just like food presentation, you gotta like what you're looking at if you're going to be spending hours with it, so I get that.
For my part, this is totally in my wheelhouse from an aesthetic perspective, because I'm just disturbing like that.
Tom totally wrote off Chaos in the Old World because of the "Human Skin" board, so....
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WadeMonnig wrote: Tom totally wrote off Chaos in the Old World because of the "Human Skin" board, so....
I know! That's one of the best parts of the whole design. I'm still convinced that Andrew Navaro ended up as president of FFG solely based on that moment of inspiration.
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