Not a Patch on You - Patchwork Board Game Review
The range of theme in hobby games took a long time to break out of its geek origins. The majority of games were sci-fi, fantasy, or real world war based with little consideration given to gentler colours. As the hobby grows, and especially from the German school of design, we got themes of farming, trading in the Mediterranean, and farming.
In recent years we have seen an explosion of different themes from birds, to city building and even making quilts. Forget all those other themes though, who wants to make a quilt? No-one? Hear me out.
You neglected to mention how passing works - it's most often an (unfortunate) mandatory choice when you simply can't afford any of the next three patches, but sometimes, just sometimes, it's the smartest choice to make.
This is one of the few games I own where we happily write people's top scores in the box lid.
Clearly you've never been forced to pass when your opponent is 6+ spaces ahead of you on the time track, you've got a half-filled quilt, and there's already precious little time remaining in the game. Take my word for it: it's truly gut-wrenching!
thegiantbrain wrote: It's always a struggle to get the balance between mechanical explanation and emotional feel correct.
Original Patchwork lasts the perfect amount of time. I will never have any need for a game that lasts for half a beer.
Ah_Pook wrote: That's the funny thing, I still don't think Patchwork is too long. Express is like a magic trick of fitting the same game in half the time. I haven't felt the need to buy it, it's just an interesting thing.