- Posts: 1673
- Thank you received: 1343
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Runebounding, Part I: Base Fantasy
Imagine playing LOTR with female Frodo, female Aragorn, female Gandalf, male...errr, uh, Eowyn yeah sure. Anyway, nothing stops me from just tossing half of each duo at random back into the box, but I'd rather have 10 full characters than 5 duplicated ones. It seems trivial and whiny (even to me as I write this) but something about a consistent set character goes a long way in these types of games, for me.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Topic Author
- Away
- Ninja
- Maim! Kill! Burn!
- Posts: 4373
- Thank you received: 5701
Please Log in or Create an account to join the conversation.
jason10mm wrote: Well, in that case why have art at all? I'd rather have twice the colorful characters of all genders than duplicated minis. Plenty of games have androgynous and anonymous meeples as player proxies, but RB, and FFG in general, is about THEME and CHARACTER. Those aren't faceless pendulous breasts and mighty thews, they are PEOPLE with their own desires, should you care to read enough flavor text to decode it. Granted, gender has little role to play, but it does go a long way to setting each characters persona and identity. I suspect RB, Arkham Horror, and similar games wouldn't be nearly as popular if they had male/female clone versions of each character (and thus half as many).
Imagine playing LOTR with female Frodo, female Aragorn, female Gandalf, male...errr, uh, Eowyn yeah sure. Anyway, nothing stops me from just tossing half of each duo at random back into the box, but I'd rather have 10 full characters than 5 duplicated ones. It seems trivial and whiny (even to me as I write this) but something about a consistent set character goes a long way in these types of games, for me.
I agree. Having strongly defined characters is a huge part of the thematic experience for me. The whole being there, escapism, etc. I don't especially want a bunch of interchangeable generic adventurer characters, or ones who are so loosely sketched that changing their gender (or race, or any other important aspect) doesn't matter.
I don't want Red Scorpion either -- and what personality does she have, anyway? -- but Arkham Horror is a great example. Iconic pulpy characters. Some missteps, sure, but mostly a great mix that feels different in play.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 1897
- Thank you received: 1268
In a game based on an established IP, like LOTR, I can see the argument for not having the gender swapped characters. In something like that, a player likely wants to play as Frodo, Aragorn, etc.
Please Log in or Create an account to join the conversation.
I haven’t played any Terrinoth games (to reply briefly to the original topic), but it’s my understanding it’s never had this same focus on character. Sometimes you’re commanding an army, sometimes a culture. How many Runebound the second characters appear in the miniatures game or Battlelore or even Runebound the third?
Furthermore, with Fantasy Flight getting back into the publishing game and with Asmodee’s backing, I could definitely see them making a play for media expansion in film and television. Having a stable of fan-favorite characters can definitely help with that.
My personal preference is for specificity and a character with a name and backstory over ‘warrior’, but at least I can choose my preferred art with a sex-swapped character.
Please Log in or Create an account to join the conversation.
Facilitating that separation would give player's true choice. Pick the bundle of stats that you want to play (the fighter, the problem-solver, the survivalist, etc) and pick the art plate/colour/mini that you want to go with those stats as your avatar.
Please Log in or Create an account to join the conversation.
the_jake_1973 wrote: I am curious as to why you feel that playing Arkham Horror as a female jazz musician vs the male jazz musician would genericize that character. You could still play as male character and it opens up a world where a female jazz musician can also save the world from the big bad.
For me, it comes down to the vision, presentation, and style of the character. A strongly-defined, strongly-characterized fictional female jazz musician from the pulp era -- portrayed through art, flavor text, backstory, etc. -- is going to have a different thematic resonance with me than a fictional male jazz musician.
If they are both equally well-realized, then that is fine. But if it's boiled down to "flip the card over and now you're Jim Clark instead of Jane Clark, but they both like small dogs, cheap bourbon, and are otherwise the same in every way" then that is very unlikely to feel satisfying or otherwise draw me in to the experience of playing the character.
Please Log in or Create an account to join the conversation.
But in these games "you" are not in play, you are role playing a specific character, or at least that is the illusion the creator is trying to convey. The gender is really irrelevant aside from the amount of cleavage and side thigh the art will depict but it helps establish CHARACTER and these games are dripping with theme. This isn't some euro with anonymous meeple hordes, each token is supposed to represent a person going out to do heroic deeds. Duplicating them eliminates their individuality. Why would a male version have the exact same stats? Why would they dress/act the same to be interchangable? If someone wants a male red scorpion just make a lithe assassin male character, don't appropriate a woman and rob her of her identity.
Where would this end? Multiple genders and ethnicities for every playable character?
Too much work and it devalues the charm and uniqueness of a concrete set of characteristics. Might as well have "blue player token" at that point. Good luck selling a thematic adventure game with that aesthetic (even Fireball Island gives each color a unique mold!).
I give Tiny Epic games a pass since they got a pretty strict budget.
Please Log in or Create an account to join the conversation.
- ThirstyMan
- Offline
- D10
- Posts: 2781
- Thank you received: 1425
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4217
- Thank you received: 1527
ThirstyMan wrote: Wonderful game. I bought the entire set of expansions including Midnight from someone here many years ago and never regretted it. Possibly Rliyen it was a while ago. Definitely my goto fantasy game.
I got it very belatedly a couple of years ago, with three big expansions and a good few small ones, and it always provides good fun for us. We use a lot of the variants to keep time down a bit (our games are still probably around 3 hours), same reason we dropped PvP combat.
Please Log in or Create an account to join the conversation.