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Pirate Games: Theme or Function?
I do think it might very well be the game that started pushing pick and deliver games into adventure game territory, a sungenre we have plenty of choices in now, but every single game to come after that I've managed to feel more open. Even Western Legends, which essentially boils down into two morality camps offers more options to dabble in (though, if it's dabbling you want, that's where Outer Rim wins out).
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I agree that the base game captains lean hard into one role, but in roughly half the games I've played, merchants late game have switched entirely to a pirate strategy once they're kitted.
The expansion also helps build up the roles with stuff like contraband. That allows for a more merchant-y player to dabble in criminal enterprises.
This is still one of my favorite games.
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- Jackwraith
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charlest wrote: I agree that the base game captains lean hard into one role, but in roughly half the games I've played, merchants late game have switched entirely to a pirate strategy once they're kitted.
Yep. Anyone assuming that they're completely bound by whatever direction their captain leans in basically lacks imagination or ambition or something essential to actually, y'know, trying. I've seen people win with all combinations of captains, ships, crew, and other accoutrements. The variety is what makes the game strong in the first place, but it needs players to embrace it, not fight it.
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As far a solo variant, there is no reason you couldn't play to a certain amount of glory. I would probably increase the NPC ships or something. The expansion allows for the NPC ships to be kitted out as well to make the battles tougher.
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- san il defanso
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It's a weird design though. It has that lumpy feeling where it's a lot of smaller games that are all in the box together. It's definitely cut from the same cloth as Android or Arkham Horror 2e. Those kinds of games would become better-integrated and more streamlined in time, and indeed had already started making that transition when M&M was released. It had a famously long gestation, I think it had actually been pitched to publishers as far back as like 2006. That would definitely explain why it felt so distinctly mid-2000s.
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Been a while since I played M&M, it's still on the shelf but i have a lot of great 3-4 player games it has to compete with, but from memory it could be a bit too easy based on how VPs are assigned for someone to game the system and race away for a 'boring' win - so we found a variant in the BGG files where you were restricted to getting VPs from sources a certain number of times, requiring you to try most of the VP options to get the win, this made it a bit harder and competitive.
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southernman wrote: Well I think you answered your 'Theme or Function' question when you posted the ratings from euro-centric website BGG with Themey M&M taking the prize.
Is it still Euro-centric, though? Like I said, those ratings aren't anywhere close to being properly weighted polls. You look at the top 10 and see two versions of Gloomhaven, TI4, Gaia Project, Pandemic: Legacy, and Star Wars: Rebellion. The only really Euro-y design is Brass: Birmingham. The next 10 gets a little thicker in that respect (Concordia, Castles of Burgundy, more Brass) but still has things like War of the Ring. I think BGG has evened out quite a bit in recent years, which may help explain the ranking of M&M over Black Fleet (or it could be any number of other random factors, including the fact that BF is out of print.)
southernman wrote: Been a while since I played M&M, it's still on the shelf but i have a lot of great 3-4 player games it has to compete with, but from memory it could be a bit too easy based on how VPs are assigned for someone to game the system and race away for a 'boring' win - so we found a variant in the BGG files where you were restricted to getting VPs from sources a certain number of times, requiring you to try most of the VP options to get the win, this made it a bit harder and competitive.
Huh. That's interesting. I've never even thought about altering the victory conditions. Our games always seemed like weather and random events threw up enough interference to keep everyone in the same ballpark until more than one player had been able to make a ship purchase and started moving ahead. But it also depends on how aggressive your group is (i.e. Are there people willing to risk the combat and take someone else down?)
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Jackwraith wrote:
southernman wrote: Well I think you answered your 'Theme or Function' question when you posted the ratings from euro-centric website BGG with Themey M&M taking the prize.
Is it still Euro-centric, though? Like I said, those ratings aren't anywhere close to being properly weighted polls. You look at the top 10 and see two versions of Gloomhaven, TI4, Gaia Project, Pandemic: Legacy, and Star Wars: Rebellion. The only really Euro-y design is Brass: Birmingham. The next 10 gets a little thicker in that respect (Concordia, Castles of Burgundy, more Brass) but still has things like War of the Ring. I think BGG has evened out quite a bit in recent years, which may help explain the ranking of M&M over Black Fleet (or it could be any number of other random factors, including the fact that BF is out of print.)
Still a lot more euro-centric than Theme or War gamey, also consider those ratings are over ten years so a lot of that time would have been when it was very euro-centric. I think that the fact that you pointed out non-euro games that are highly rated shows that if a Theme\War game gets get a high rating then it must be pretty GOOD
I was going to attach an image of the Glory Point variant but adding attachments is still broken for my Windows/Browsers combinations, so here's the post at BGG:
boardgamegeek.com/thread/731788/gp-rule-more-thematic-game
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Jackwraith wrote: Is it still Euro-centric, though?
It's both euro-centric and non-euro-centric, because ratings never expire. For older games the ratings and comments are far more euro-centric. For recent games there's far more gushing over big miniatures in bold primary colors.
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It's not Euro-centric anymore. It may seem that way in comparison to this site which rarely features Euros and, for as forward thinking we may be in some areas, a portion of the vocal community here is still content to to talk about 15 year old games and put dated "AT" design on a pedestal. I'm not saying we should all be embracing the point salad games, what I'm saying is that the name might have changed, but have we?
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As for trends around here, I can only say that the last two actual reviews I've done have been for Abyss and Tiny Epic Dinosaurs; far more "Euro" in design, albeit "AT" in theme, which kinda proves my point.
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Black Fleet is my go to pirate game. The rules just fall away when you play. I love the way your abilities build, changing the game and how you play as the game progresses. I love that it is a really, competitive, confrontational pick-up and deliver race game. It just has so much drama in such a small rule set.
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