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K2 Review - Digital Eyes
- oliverkinne
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- D4
- All things tabletop.
Being halfway up the mountain, in bad weather, the time when we were still acclimatizing at base camp felt like an eternity ago. I knew that "Squiggle" was ahead of me and had erected their tent, but I had to save mine for nearer the top, where we needed the shelter more urgently. I could only imagine the relative comfort my fellow climber was in, while I was hunkered down behind a small collection of rocks to take the brunt of the storm. I kept thinking how dangerous it was, but I also kept reminding myself of the ultimate goal: reaching the summit of K2.
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- Sagrilarus
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- Pull the Goalie
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This sounds like an interesting game but it also sounds like one of those games where the design is intended to give everyone the exact same resources so that there's a real matching-of-wits aspect to it, and I've kinda come to dislike those game. They feel constricting.
But I've never seen the game, real or virtual. There may be aspects that rattle around enough to give me the feeling that I'm having to think on my feet to deal with what's been dealt to me.
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Ultimately though I feel that the Broad Peak expansion is the best way to enjoy this game, the pinnacle if you will excuse the pun, as it has multiple peaks to scale and encourages you to both traverse the board and to make a start on a descent; something that is notably absent from the base game where I suppose the assumption is that everyone simply dies whilst stuck at the top of the mountain after the timer runs out? The three peaks negates the value of any blocking tactics which I think is great as it feels like a conspicuously gamey element, however you can still slow down and frustrate your opponents by dallying in certain places without completely wrecking their game.
L’Hotse does something different again with three climbing routes each with their own weather patterns, a setup which benefits from having multiple players creating crossing routes.
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Broad Peak cracks that wide open with multiple scoring avenues. Even though I lost a climber early, I still had a chance to steal the win if I could hit every peak and traverse the mountain. I didn’t. He also froze to death two turns before game end, but I had a chance.
K2 was always fun, but Broad Peak makes it competitive.
Regarding luck, Sag, the maximum score in K2 is twenty, each of your two climbers able to score no more than ten points. Based on which weather set you use and which side of the mountain you climb, scores should probably range from ten to maximum. However, it is a fight for a climber to score more than six. The end scores may only be seventeen, sixteen and fourteen, but the skill and luck separating first and third is a lot.
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