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I think something that many of us in the hobby feel very bad about, are the many board games that are set against historic events, but that make no attempt to respectfully represent what happened and often sweep under the carpet the atrocities that were committed during the time that the games are set. So it's very refreshing to see people come together to create an award that tries to redress the situation and encourages the creation of historical games designed by people from marginalized groups. The hope is that these games will be much more representative, respectful and diverse. That's the Zenobia Award.
Then again, this is one of the most conventional games in the list. I hope the other games see daylight as well. I would appreciate if TWBG kept us up to date on developments that they get to know of.
Gary Sax wrote: Some of these may land at education publishers, which I'm of multiple minds about.
I'm curious to hear your concerns on this front. Are you unsure about the utility of games as a pedagogical device?
I'm not a heavy historical gamer but I have learned things superficially via exposure to historical games. Even basic stuff like the title of events in CDGs have lead me to google things and the games themselves have been useful in evoking a feeling or highlighting the tradeoffs between different factions but I've never walked away thinking that I've played through a proper run through of history that would replace a good book. I see games as useful for adding an emotional layer to history that's otherwise harder to convey through text alone but with emotion (and well, history) comes the problem of bias and context.
But I don't know anything about this publisher. Could be fine!
Just wanted to bring to everyone's attention that GMT is P500ing a coop game on indigenous resistance that was in the Zenobia contest---Borikén