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Player Aids - Making Board Games Easier to Learn, Teach, Play and Enjoy
- oliverkinne
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- All things tabletop.
Teaching a game isn't easy and the same is true for learning. The teacher will do their best to explain everything and get everything right, but the first play of a game should always be chalked down to experience. Players should do what they can to help and expect mistakes to creep in. However, there are also things the game itself can do to make learning a new game easier, some of which will also help with playing the game again later.
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- Legomancer
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- Dave Lartigue
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I have also made for-real player aids for games and almost always find them helpful for others.
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- fightcitymayor
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- Cuddly yet angry.
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And in the case of games you come back to after a span of time away, a nice player-aid is invaluable to getting up and running again.
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A good player aid concisely distills the rules but a great player aid incorporates the iconography and fits the visual design of the rest of the game making it even easier to use. UniversalHead's experience as a Graphic Designer shows here; when I see some of his player aids I'm often confident enough to skip the rulebook entirely!
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sornars wrote: Knowing if a game has a UniversalHead/Esoteric Order of Gamers player aid is a legitimate selling point for me. They should print if he has made one on the box; it's much more valuable to know that than if it won the Spiel De Jahres or has the Dice Tower Seal of Approval.
A good player aid concisely distills the rules but a great player aid incorporates the iconography and fits the visual design of the rest of the game making it even easier to use. UniversalHead's experience as a Graphic Designer shows here; when I see some of his player aids I'm often confident enough to skip the rulebook entirely!
One reason I kickstarted Masters of the Night was that they hired Universal Head to do the graphic design for the game. It's a very well-designed and enjoyable game, and one of the easiest medium-weights in my collection to teach to new players.
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sornars wrote: Knowing if a game has a UniversalHead/Esoteric Order of Gamers player aid is a legitimate selling point for me. They should print if he has made one on the box; it's much more valuable to know that than if it won the Spiel De Jahres or has the Dice Tower Seal of Approval.
A good player aid concisely distills the rules but a great player aid incorporates the iconography and fits the visual design of the rest of the game making it even easier to use. UniversalHead's experience as a Graphic Designer shows here; when I see some of his player aids I'm often confident enough to skip the rulebook entirely!
For me a label on the box with Spiel De Jahres or DT is a warning to put it back on the shelf - the former because SDJ awards are given to bland flavorless games and the latter is basically a paid advertisement.
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Conversely, if it wins an SdJ then I know I'm in good shape because I love me some dry, flavorless Euros!
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stormseeker75 wrote: I have a serious loathing of the Dick Tower based on a real-life interaction with Tom Vasel. Fuck those guys.
Come on, don't be a tease. Do tell !
Isn't this when Barnes usually shows up and starts talking about pay to play review practices ?
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- Virabhadra
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UniversalHead's references are the gold standard, although some of them run long enough to stretch the definition of a "summary." I'll almost always read over a UH summary if I'm playing something I haven't dusted off in a while.
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- Jackwraith
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- Ninja
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- southernman
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- TOTALLY WiReD
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