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Enough is Enough - Minimum Board Game Review Requirements
- oliverkinne
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- All things tabletop.
Reviewing board games is something I take quite seriously. It's important to me that people reading my reviews know that what they read are my own, independent thoughts. I also want to ensure that my views properly reflect my experience of a game. I want my reviews to be relatively thorough and a fair assessment of the game. In this article, I want to look at how often I feel I need to have played a game before I'm ready to review it.
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I see some influential reviewers who just get some things wrong, it becomes a question of if they played the game enough to understand how the systems interact, or even if they’ve played at all.
I don’t look for rules summaries as reviews, because that’s not as useful to me. What I like to see is relating the experience of playing and an analysis of gameplay. I know those things require taking time to play the games and get to know them, then putting that into words or video. It’s a lot of work, and I appreciate the people who do that.
Standing in front of a camera and telling a rules rundown and then a sentence of “good or bad” isn’t what I personally want.
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- Agent easy
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- It's me
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- Agent easy
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- It's me
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- Sagrilarus
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- Pull the Goalie
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ubarose wrote: These days "I liked it so much I played it three times" is a strong positive endorsement.
And when they don't come out and say something like that I find myself trying to read between the lines to see if I can figure out how well they know the game. Sometimes they'll slip and say something like "playing card X would end the turn" and you realize that they haven't played, or at least haven't played that particular part of the game.
As for details to include -- Awhile back Barnes wrote a review for that game with the woman's face where you're turning tiles over . . . I can't remember the name . . . he got a whole lotta flack on Reddit because he didn't review the parts that people wanted him to review. He didn't check the normal boxes on the list. Instead he reviewed the part that struck him -- the visage of her face, the visceral feel that the play left him with instead of the widgets and doo-dads that made the game work. He threw in a bit of an insult at the start as is his way to get people to read, but then what followed was a heart-on-his-sleeve description of the part of the game that had a personal effect on him. He more or less said hey, you play this game for a different reason, and it may be worth it.
The Mirroring of Mary King! I was trying to search on Face and Visage and got nuthin'.
So, clearly he left stuff out, and as is often the case a little mystery makes Mary King more attractive than she would have been otherwise. The fact that he opted to include the emotional impact of the game was a clear indication of the kind of play it is, at least from his point of view.
Insufficient? Maybe. But given that just about every game released has a hundred threads of information on it at your fingertips a wholly different perspective like that was a more entertaining read, and offered insight into a facet of the game that I wager no one else spent much time on.
So as far as I'm concerned write what you want. I'll take whatever you're offering and work it in to my other sources to get a good idea of what the game is. I'm fine with that.
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- Legomancer
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Obviously "fun" is subjective and I'm not looking for that metric exactly, but what I want to know is:
* Who am I and what am I doing? That is, what is the game about? In the case of, say, Ticket to Ride, I want to know that I will be drawing cards and forming sets of them in order to lay train paths on the board, with the goal being to connect cities and fulfill tickets. That's it. I don't need the rules. I don't even care too much about the specific mechanisms unless there's something notable.
* What is it like to play? I don't want "it was fun, we liked it" as that is nothing. But tell me: that novel mechanism, did it turn out to actually add anything? Did you find yourself in sticky situations? Was it more or less aggressive than you expected? In the case of TTR, did you realize that most of the time you were just drawing cards and drawing cards isn't particularly interesting?
So many "reviews" I've read don't touch on either of these (the first, usually only briefly) and instead load everything down with telling me the rules. The second part especially, is usually just, as I said, "we liked it, everyone had a good time". A good time doing what?
Neither of those two things requires 20 plays to tease out. Shit, I've been playing games for 20 years and can usually figure out a lot to say halfway through my first game.
The other weird thing I discovered is, despite standing in front of three shelves of games, reviewers don't leverage that big collection in any way. This thing you just played...if you own 300 games, is there any reason other than sheer numbers to own or play this one? Does this bring ANYTHING fresh to the table? Not everything has to break new ground, but I also don't owe something a play just because it exists. (To be fair, I'm well out of my "gotta try em all and discover new gems!" phase and well into my "I'm pretty happy with my collection and would actually like to play it" phase.)
Looking over this post, I can sum up by saying that so many reviews I tried out seem to approach every game as though it's the viewer's first entry in the hobby. They need to be told how this game works, that it's going to be a new experience for them, and it will be fun. Few of them that I found seemed interested in going beyond that.
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I think to myself, you have so many games, how many are you actually playing? Are you keeping these because they are good or because they fill shelves? Are you being paid to have them there?
Yes, comparisons or recommendations would be great in context.
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- Legomancer
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n815e wrote: That appeal to authority, standing in front of loads of games, is worthless to me.
I think to myself, you have so many games, how many are you actually playing? Are you keeping these because they are good or because they fill shelves? Are you being paid to have them there?
Yes, comparisons or recommendations would be great in context.
Oh, I agree. Seeing row after row of filled shelves only makes me think, "this person is not particularly picky".
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So simple. but as I said, it stuck with me. I ended up adding one more prompt, "___ will lead you to victory".You are a ___, trying to ___. To win, you must ___.
So a review for Wings for the Baron (Second Edition), the most under-rated game of all time™, would read something like this:
In Wings for the Baron (Second Edition), you are a German Aeroplane Manufacturer, supplying fighters, bombers, and reconnaissance planes to the German War Effort during World War I. To do this, you will need to Build factories, improve the Design of your aeroplanes, Research new technologies to give you edge in aeroplane design, commit acts of Espionage to steal ideas from your opponents, and Bank your inflation-prone deutschmark into gold. Efficient use of these actions, and a stockpile of gold in your Swiss bank account will lead you to victory!
It's not a list of components and mechanisms (although I do list the games five action cards). It's not a long winded diatribe about it's kickstarting woes. It's nothing like what most reviews are today.
It is three sentences, albeit longish sentences, that give you everything that you need to know about Wings for the Baron, and prompt you to keep reading.
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I don't always succeed in this myself, but to me a good review tells you what a game 'feels' like to play. What emotions does it give at the table, what is the arc of the game like, what is the interaction with the systems and the other players like.
I do talk about games I've played each month now, but I don't put number of plays on a review. The answer is always wrong from someones perspective. You played it too little so you don't know what you are talking about, you played it too much so are obviously biased, you played it with the wrong number of people etc. etc. Play the game enough for you to feel comfortable you have a handle on it. That's all we can ask.
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- Legomancer
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thegiantbrain wrote: I kind of disagree with this. While a review might touch upon those things this just reads like the information you might find on the back of the box to let you know what the game is about. I don't think a review needs to include that.
I don't always succeed in this myself, but to me a good review tells you what a game 'feels' like to play. What emotions does it give at the table, what is the arc of the game like, what is the interaction with the systems and the other players like.
I do talk about games I've played each month now, but I don't put number of plays on a review. The answer is always wrong from someones perspective. You played it too little so you don't know what you are talking about, you played it too much so are obviously biased, you played it with the wrong number of people etc. etc. Play the game enough for you to feel comfortable you have a handle on it. That's all we can ask.
Telling me who I am and what I'm doing is necessary but not sufficient. I want it, but I also want what you're talking about. I want to know what the game purports to be like and what it's actually like. "You're a movie producer creating blockbusters by hiring the best actors, writers, and cinematographers!" wow that sounds like fun. That's appealing to me. "Actually you're just moving markers up 37 different tracks for 5 hours". Yikes, no thanks.
But also the converse: "a tense game of hand management and tough decisions". Okay, sure. "you're deciding which dogs to euthanize and which to put in the dog show". ouch dude, no, pass.
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I mostly agree about numbers of plays. If a reviewer is able to state their facts and opinions without major gameplay or rule errors, I'm okay with it. But if they are making statements that indicate to me they don't even have a basic understanding of the game, that's where I have a problem.
I don't recall the podcast, but essentially they called El Grande a luck fest. I could never take those guys seriously after that. That was actually the moment that lit the fire to start Games from the Cellar - I couldn't have that kind of misinformation out there!
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- Jackwraith
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