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Star Wars: Rebellion
Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!
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- ChristopherMD
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- Road Warrior
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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The new rule is that you have your own deck for each space and ground units. You can pick any card but can’t use it again until you run through the deck. Each card has 2 effects, one generic and one that goes off if a certain unit is in the battle. Leader stats are now used as re-rolls.
The combat is still terrible because it’s slow, disruptive to the pace, and still involves a lot of looking at your dice and asking what color armor does this unit have. Why we can’t just use standard 6 sided dice and hit target numbers is beyond me.
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Josh Look wrote: The base game used a shared deck of combat cards. You had to draw a number at the start of a battle based on your leader’s space or ground stat. You’d each pick cards and reveal them simultaneously and the results were pretty lame and inconsequential.
The new rule is that you have your own deck for each space and ground units. You can pick any card but can’t use it again until you run through the deck. Each card has 2 effects, one generic and one that goes off if a certain unit is in the battle. Leader stats are now used as re-rolls.
The combat is still terrible because it’s slow, disruptive to the pace, and still involves a lot of looking at your dice and asking what color armor does this unit have. Why we can’t just use standard 6 sided dice and hit target numbers is beyond me.
That's an unforced design error. I still have my copy of Freedom in the Galaxy, which was the unlicensed '70s version of Star Wars: Rebellion. It was a clunky design that was somewhat similar to the original version of War of the Ring (Howard Barasch helped design both games), but the combat resolution was relatively normal for a wargame of that time.
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