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DMing for the first time in years, need some advice on digital resources.
I'm thinking things like easy map makers in a grid format so I can plan out my dungeons, things with a directory of monsters, that kind of stuff. I'll be DMing in person so I can definitely use books and stuff, but I'll also have laptop access so if there's anything I can drop a few bucks on to get my heels under me I'm more than happy to try it.
Thanks, folks!
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Both are worth looking into.
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- An initiative tracker app for my tablet. It lets you put in all the initiative modifiers for the PCs and NPCs, then it rolls for you and displays everything on a chart. You can move people around if they want to hold. It also lets you track HP and status conditions (stunned, blinded, etc.).
- A set of digital token art. They came with PDFs that automatically resize the art. So if you need a medium-sized spider then you drop the spider.jpg onto a 1”x1” square in the PDF; if you need a large one, then drop into a 2”x2” square, etc. I would print them out, punch them with a circular punch, and glue them onto a wooden craft disk. Way cheaper and faster than buying and painting minis, and you can use whatever art you can find online.
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- Michael Barnes
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- 2 WOTC Adventure Grid boards
- 1 set dry erase marker w/eraser
- 1 set of "Hero" tokens and 1 set of "Minion" tokens I got from an Etsy maker
- stack of notecards
- Mechanical pencils
I don't use a DM screen. It encourages roll-fudging and reduces the sense of risk to the players.
I've found that the digital tools just cause more fussing around, but I'm also not as adept with them as folks that have been using them for a while.
That's a VERY smart move to limit to PHB. Once you start getting into all the options, it's...well, it depends on what you want. I think it's fucking awful. And it results in these silly parties of superheroic dragonborn warforged warlocks with all these different paths and options. I don't like that, but I prefer the more OSR style of play where the PCs start out as complete losers and work up to capable hero if they don't get killed.
I would advise you, since you are playing 5e, to especially pay attention to the way whatever you are running is written. If you stay on the path, their stuff is super easy to run as long as you've read the entire book and memorized everything (yes, that is both a compliment and a condemnation). Off the tracks, it gets dodgier.
If you are running something with factions and lore and complex story...I'd advise maybe looking it over closely and deciding what the players will most likely enjoy and what they won't care about. I ran a game of Dragon Heist and the party didn't give a shit about the Waterdeep factions, the lore, and the overall storyline that was "supposed" to be there. So all the prep work was worthless for big parts of it. Fortunately, that campaign was scrapped in favor of something more engaging for the party.
For example, my main group right now REALLY likes a more open world/sandbox style. They want to tell the story, not have me sit there and hand it to them from text boxes. So I prep very, very little and roll with whatever they throw at me. It's more challenging to DM _at the table_, but I'm also having more fun with the improv and I'm not spending a bunch of time writing up a bunch of shit that will never get used.
So use that first session to get a feel for what the group wants. If they want the heavy, guided storyline you might need to cater to that. And that means a lot more work on your part.
Above all remember that the DM is like a DJ. Keep 'em spinning, keep 'em dancing, and know what beats are going to work together.
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Does anyone here have experience playing online via Discord? An old friend is trying to recruit me for his online D&D 5E game on Discord.
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My buddy ran a game on Roll20 for 5 of us. He paid premium so we had fog of war and maps. Great if you all have pcs as the mobile platform was lacking.
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- Amontillado
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- Matt Thrower
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Because I'm sat at a laptop, it's super fast just to search up spell effects or rules clarifications or even maps and images as you need them, and then just share them with the players via the "present" function like you were in a business meeting.
The only tool I find truly indispensable is Dungeon Scrawl, a free browser-based tool for mapping dungeons. It's very fast, fairly easy to use (once you're used to how 'E' for erase and 'J' for join work) and lets me draw a good-looking in-progress dungeon map on the fly to share with the party as they explore:
dungeonscrawl.com/
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Michael Barnes wrote: That's a VERY smart move to limit to PHB. Once you start getting into all the options, it's...well, it depends on what you want. I think it's fucking awful. And it results in these silly parties of superheroic dragonborn warforged warlocks with all these different paths and options. I don't like that, but I prefer the more OSR style of play where the PCs start out as complete losers and work up to capable hero if they don't get killed.
Quoted for truth!! I started DMing for the first time last fall, and made the mistake of letting my players roll up whatever characters they wanted (including some homebrew, unofficial crap). In my defense, all I can say is ... I didn't know any better. NOW I know better. Their characters are HUGELY overpowered for the module I'm running (Mines of Phandelver). I've tried to crank the difficulty up, but all that does is turn combat into long, grueling slogs. I've basically given up on combat being a challenge.
As for digital resources, we're all playing remote, so I use roll20 for everything. It's a bitch to learn, but it's got some very cool features once you dig into it. I love making maps in roll20. It's honestly my favorite part of DMing. Beyond that, it's got an initiative tracker, plus all the monster stats. I use roll20 for all the dice rolls. I haven't rolled any actual physical dice in months. I don't like math (that's why I write for a living), so I just let the computer handle all that tedious crap.
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Online i highly recommend roll20, it has a TON of nice features and even has a lot of the official WOTC stuff already imported (for a price).
As a digital aid to f2f, there is a DnD reference program (DnD beyond?) that i think makes it really easy to create characters and look stuff up. I've not played around with it much myself but i listen to podcasts that reference it quite a bit. Subscription based though, i think.
Profantasy cartographer is awesome as well. Let's you sink 5 hours into making that tavern and town map the characters get kicked out of in 5 minutes
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- Amontillado
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