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Let's Talk Nintendo Gamecube
The quality of the Nintendo back catalog is so high, I can't imagine a system being able to compete against one that has that access.
Partially why I started this thread. The wii u gives me access to more top shelf games then I'll ever be able to play through completely, but I'm missing access to a few choice gc titles.
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Mr. White wrote: Maybe I should get involved in this hacking thing. Frohike, tell me more...
My main launching point was:
www.neogaf.com/forum/showthread.php?t=927094
which also led me to this resource:
wiibrew.org/wiki/Homebrew_setup
Homebrew is a channel that enables you to install a variety of unofficial applications and access them through either the Homebrew channel itself or through "launchers" that you can set up on the Wii channel screen to eventually avoid a few extra navigation steps.
To install Homebrew, you'll need to inject a HackMii installation as an exploit.
Some notable drawbacks with HackMii/Homebrew installation on the Wii U at this point:
1. You'll need to scrounge up a Wii game you may not really want and an SD card. Letterbomb is no longer available as an exploit in the Wii mode, so you'll need a game with a buffer overflow vulnerability and a supported hack to install Homebrew. I got LEGO Batman for cheap, but still, kind of annoying. You'll also need a <= 2GB SD (not SDHC) card. They're also cheap, but I haven't found a use for one of them outside of implementing the hack (I use a 32GB SDHC with everything on it once the Homebrew channel is installed). So you'll burn roughly $30 on the hack itself. Add $10 if you want to get a card with more storage for ISOs, ROMs, etc).
Wii (not Wii U) games that can be used for the hack:
- Super Smash Bros. Brawl
- LEGO Indiana Jones
- LEGO Batman
- LEGO Star Wars
- Tales of Symphonia
- Yu-Gi-Oh 5D's Wheelie Breakers
2. NAND backups are no longer supported for the newer version of the Wii OS on the WII U. This means no recoverable backup if you install something weird through Homebrew and it bricks the Wii U.
If either of those are deal-breakers, hold off until someone finally hacks the Wii U proper, rather than the Wii mode.
They post updates about progress on this front here:
gbatemp.net/forums/wii-u-hacking-homebrew.248/
In any case, once you get the Homebrew Channel set up, you're golden.
Get Nintendont here:
github.com/FIX94/Nintendont
You really only need the nintendont folder. The other stuff is for controller configs, and general developer noise.
github.com/FIX94/Nintendont/tree/master/nintendont
Installation instructions: github.com/FIX94/Nintendont/blob/master/README.md
You'll also want CleanRip to get any old Gamecube games from disc to ISO (yes, you can acquire ISOs through other less legit channels, obviously)
wiibrew.org/wiki/CleanRip
You'll get the hang of where to put files eventually. Everything is coded to look for files starting from your card's root, so you can't nest all of the homebrew stuff in a dedicated folder and use the rest of the card for something else. Nintendont looks for all of its game files under the /games/ folder. The ISO itself needs to be named game.iso, so you need a different folder for each game: sd:/games/<yourGameNameHere>/game.iso
If you're interested in emulators and other apps, I recommend installing "Homebrew Browser" first. It handles installation of those apps and their required directories etc. You can do it manually but the browser makes it much easier, as it downloads and installs directly from the Wii. From there you can download the usual emulators: SNES9x, Virtual Boy, FCE Ultra (NES emulator), basically any of the stuff posted by author "Tantric" is foolproof. ROMS go under the /apps/{emulatorname}/roms directory. The emulators do not support the Gamecube controller adapter. You'll need the old waggle stick and I recommend the Classic Controller Pro (Wii), though I think they do support the nunchuck.
Have fun!
Final note: Homebrew on the Wii U loads in 4:3 aspect ratio every time. It hasn't really bothered me with most games, but if you really want 16:9 for whatever reason, there are a couple of workarounds:
gbatemp.net/threads/for-those-of-you-who...n-4-0-update.355446/
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www.cheatsheet.com/technology/5-upcoming...ii-u.html/?a=viewall
Its kind of interesting though that you talk about consumerism and irrelevance of hardware and classic live forever titles but you're already declaring you'll be sat in line waiting for the NX.
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- Erik Twice
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If I recall correctly, hardware-wise it's actually the most powerful one of its generation.Black Barney wrote: And this is coming from a HUGE Gamecube fan. It was my favourite console of that generation even though I knew it was the weakest. Just because we like something doesn't mean we have to be stupid and ignorant about better things.
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- Black Barney
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#old
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- Erik Twice
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While the GC was "underpowered" relative to the other consoles available at the time, Rogue Leader still looked really good and played pretty good. Eternal Darkness may have been my favorite and has stuck with me since. SM Sunshine, SB Melee, Mario Golf, MK Double Dash!! were also good iterations. I'll admit that I got kind of bored with Wind Waker at the time, though the cel shading was great to look at; GC was also the first (so far only) time I played Ocarina of Time, which, though not a GC game per se, was a fabulous experience. Viewtiful Joe was ultimately too hard for me, but it was a good look and a good play. I never got into Pikmin, but it's something people liked. Animal Crossing was addicting if shallow and probably was better on handhelds (though I wouldn't know personally; I bought it for one of my kids for Christmas, and she promptly lost it).
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