- Posts: 3139
- Thank you received: 2484
- Forum
- /
- The Game Room
- /
- Video Games (PC, PS4, XBOX, iOS)
- /
- Fixing my son's terrible high school RPG club.
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Fixing my son's terrible high school RPG club.
- Cranberries
- Topic Author
- Offline
- D10
- You can do this.
He started his own RPG club at school, made a poster and uses Savage Worlds. It is one of his primary social outlets.
When I asked him how it was going, he said it was ok, but most of the kids he invited don't really know how to do RPGs, so they spend their time killing NPCs or attacking everyone in sight. One kid left the group because it sucked. They have one hour every Thursday to play while a new faculty member oversees them.
My son told me that it's ok, the kids are having fun and he doesn't mind too much.
How can I fix this without being a helicopter parent? Is there a good Dungeon Crawl or something with rules they could play in an hour? Should I not worry about it?
We pushed him to have the group over to our house for a pizza/games party, and that went pretty well.
Part of this is just me worrying about him and his social life. I gently suggested he fork the group and have the real RPG-ers come over to our house on the weekend. there are two forces at work that might be at odds with each other: Have friends, and have a good RPG/gaming experience.
Please Log in or Create an account to join the conversation.
E.g., old D&D gives 1 XP per gold piece recovered from dungeons, and a smaller amount of XP for defeating* monsters. You get zero XP for gold robbed from NPCs and zero XP for killing NPCs.
*defeating is not necessarily killing, but can also mean sneaking past or negotiating a truce with them.
This means that old D&D is a game about treasure hunting and tomb robbing. Every combat is a risk/reward gamble. PCs will never level up if they murder and rob NPCs. As soon as the players figure this out then the dysfunctional behavior will go away as they start going for carrots and avoiding sticks.
The downside is that you have to enforce the rules. Especially the ones about paying for meals and lodgings. That's what supplies the pressure on their finances to make them go into the dungeons.
Other games have similar carrots/sticks. Lady Blackbird has pregens that tell you exactly what they get XP for doing. Etc.
Please Log in or Create an account to join the conversation.
I'd honestly let it go unless your son expressed disappointment in how it was going. Maybe keep up with it and continue to ask him about it/show interest.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Cranberries
- Topic Author
- Offline
- D10
- You can do this.
- Posts: 3139
- Thank you received: 2484
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Black Barney
- Offline
- D20
- 10k Club
- Posts: 10045
- Thank you received: 3553
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I have been roleplaying for 30 years this year, and the worst time was the early teenage years where I just played the wrong system with the wrong people. It takes balls and a lot of experience for a GM to educate his players. Frankly, I think you usually can't expect this skill level from a teenager.
It doesn't make sense to force or railroad players. For me, it always boils down to one thing: the goal of roleplaying is a great time for all. If anyone isn't aware and working towards that goal, they should't be roleplaying. Most teenagers are heavily occupied with being the center of the universe, checking their phones and whatever. Also, they tend to be embarassed easily, which makes good roleplay harder.
The chaff must go, and that means it may take years to get a decent group, but it's worth it and it's the only way. Probably the hardest part is that you as a parent better stay out of it and let him make his own mistakes. Congratulations on your parenting if he shares his thoughts and feelings with you, lots of teenagers don't.
This might all be unimportant, from your post it seems you and him both see the situation clearly. He wants to spend time with his peers, you want to improve on their gaming, and maybe that's two different things.
Please Log in or Create an account to join the conversation.
Nodens wrote: What Shellhead said goes for me, too. Please take my comments with a grain of salt.
I have been roleplaying for 30 years this year, and the worst time was the early teenage years where I just played the wrong system with the wrong people. It takes balls and a lot of experience for a GM to educate his players. Frankly, I think you usually can't expect this skill level from a teenager.
It doesn't make sense to force or railroad players. For me, it always boils down to one thing: the goal of roleplaying is a great time for all. If anyone isn't aware and working towards that goal, they should't be roleplaying. Most teenagers are heavily occupied with being the center of the universe, checking their phones and whatever. Also, they tend to be embarassed easily, which makes good roleplay harder.
The chaff must go, and that means it may take years to get a decent group, but it's worth it and it's the only way. Probably the hardest part is that you as a parent better stay out of it and let him make his own mistakes. Congratulations on your parenting if he shares his thoughts and feelings with you, lots of teenagers don't.
This might all be unimportant, from your post it seems you and him both see the situation clearly. He wants to spend time with his peers, you want to improve on their gaming, and maybe that's two different things.
I think there's some good stuff here but I'm not sure I agree about the concept of good roleplaying or possibly assuming the players are doing it wrong.
To really ensure a good session, I think it's imperative everyone is on the same page. This speaks to the social contract which is usually never spoken of and that incoherence leads to people with disparate goals being passive aggressive or not finding enjoyment.
If one or more players want to participate in an RPG where it's primarily killing everyone and their roleplay is maybe campy or even non-existant, I don't see a problem with that. Maybe they enjoy the system and how combat works, enjoy gaining loot or seeing how NPCs and the world responds to their actions. Maybe they enjoy the power trip. Assuming this is inherently wrong and not the right way to roleplay will not necessarily lead to a solution.
I'm not saying you shouldn't try to steer those players into what the DM or other players want, but I'm saying if they don't respond it doesn't mean they are wrong. In that case, if the goals of the group are different, your son needs to weed out those who don't align with what he wants out of roleplaying.
Please Log in or Create an account to join the conversation.
- san il defanso
- Offline
- D10
- ENDUT! HOCH HECH!
- Posts: 4629
- Thank you received: 3592
Now that I'm working with teens a lot I've started wondering about how these kinds of things would relate. My own frame of reference here is entirely D&D 5e, which may or may not be the best choice. I'm not sure.
Please Log in or Create an account to join the conversation.
Black Barney wrote: Get two girls in that club and the entire activity becomes a whole new thing, it's So much better with women , as are most things
Have you ever watched I Hit It With My Axe?
Please Log in or Create an account to join the conversation.
- Posts: 739
- Thank you received: 189
Maybe introduce him to some Knights of the Dinner Table.
Really I am so far away from this, my daughter is 7, so I am very interested in what you end up doing/not doing and what happens as a result.
Please Log in or Create an account to join the conversation.
charlest wrote: ...To really ensure a good session, I think it's imperative everyone is on the same page. This speaks to the social contract which is usually never spoken of and that incoherence leads to people with disparate goals being passive aggressive or not finding enjoyment.
I've actually once discussed the contract and that wasn't as helpful as the person had intended. But it sure helps if people are aware of these things and think about why they do it and who is with them.
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Game Room
- /
- Video Games (PC, PS4, XBOX, iOS)
- /
- Fixing my son's terrible high school RPG club.