Flashback Friday - Tigris & Euphrates
Love it or hate it? Do you still play it?
Considered by many to be Reiner Knizia's masterpiece, Tigris & Euphrates is a " tactically rich, intense strategy game with lots of conflict (unusual in a German game)." Originally published in 1997 by Hans im Glück, it has been now been in print for over 20 years. Does that make it a classic?
However, many are now saying that the recently released Yellow & Yangtze surpasses Tigris & Euphrates.
What do you think? Is Yellow & Yangtze or Tigris & Euphrates the better game? Do you one, or both or neither?
I prefer Y&Y simply because it is a bit more forgiving. Not in the sense that it's less deep, but because it doesn't punish weak play quite so much. It also has slightly more of a social element you can game if you're not so hot on the abstract strategy.
Those things in no way make it "better" though. It has less epic moments than T&E. It's more an even keel: you pays your money and you takes your choice.
Matt Thrower wrote: T&E is a game I admire more than I enjoy. You can't look at it and not be amazed by its creativity and depth but boy does it feels like hard work to play.
Yeah, this is close to how I feel.
I'm only relatively recent to it. "Back in the day" i was not doing the boardgame thing so I haven't spent heaps of time with it.
The first time I had it laid out in front of me, I'd read the rules, and understood them, but I hadn't seen the game. It only took a couple of minutes to really grasp the whole thing though. Not to understand how and when to do what, and play well, but just to see how much play there is with this thing, and that it wasn't going to get old, and how much genius it all is - so simple, but so much put on the players.
I've played it a bit since and that holds up, but because it's so mean and tense, it's not the kind of thing that comes out all the time.
Really like the theme as well. There's a pretty strong thesis in there about early civilisations that is an interesting take, especially when compared to the bog standard tech tree thing.
It’s up there with Dune as being an excellent example of how mechanics and gameplay concepts can express themes (as opposed to just representing a setting). Like MC said, there is a thesis here about the emergence, development, expansion, and decline of civilizations. The way each civilization interacts with others, the way squares become points of conflict and how there are four vectors of change with slightly different but illuminating parameters is just brilliant. It iterates on Acquire’s notion of business expansion and consumption to tell a very vivid, compelling civilization narrative in an incredibly concise way. It’s a game where a single catastrophe tile is more impactful than a deck of action cards or assigning a special faction power to each player.
Not a single word of flavor text. Barely any pictures. Yet it is more thematic than virtually any game featuring a box full of bubblegum machine figures and piles of cards.
A true timeless masterpiece in every way, and yes I still play it and now it’s coming out on Sunday.
The Knizia tile laying games are just some of the best things out there. Probably always will be. I give a slight edge to Samurai just because it's so much more accessible to new players, but T&E is a goddamned masterpiece. The violent upheavals, the catastrophes, the Knizia scoring taken to such an extreme, everything about it is fantastic.
I like Y&Y a lot. I can't really say one is better than the other because they're both using a similar system but doing different things with it, which is why Y&Y works so well. T&E is about large scale, long-term empires rising and falling. Y&Y is looking at local powers in a much shorter timeline. The conflicts aren't as far-reaching and world changing as in T&E, but they're still important. It's a companion game more than a sequel.
Both seem to have been ignored by the current audience in favor of more-is-more behemoths or we-can-play-20-of-them-in-one-session light games.
Early on in my boardgame obsession, Knizia was king in my collection. But his rules are so unintuitive to noobs. I feel and sound like an idiot, but just reading the rules to List Cities and trying to figure out the scoring without outside help took more time to figure out than I care to admit.
The same was true of T&E for my former spouse and I. It was hard as hell to find for me in 2008, and when I finially did, it ended back on the sale pile. Though Samurai wasn't a problem, nor the circular logic in scoring Gimmler's Aton.
So to this day, I admire it from afar, wishing I could play it with someone who would teach it and be a regular opponent.
From a pure design perspective, this would be the last game to leave my collection. From the perspective of people actually grabbing a fistful of suddenly obsoleted tiles and then throwing them across the room in frustration (this happened), and then refusing ever to play again, yeah. Likewise I consider irredeemable the oldheads in my other gaming groups that just want to play the new Feld or Lacerda. Ugh. I sold my copy of T&E recently, the Mayfair edition, instantly regretted it, turned around, bought Y&Y, and set it on my shelf. It has gone completely unplayed. My friends are fired.
I love the epic swings. I love the randomness of the tile draws. I love that a winning strategy with one group of players may destroy you with a different group. I love that you are never really sure who is winning until the scores are finally revealed.
Settlers of Catan may have been what brought me into this hobby, but T&E made me an addict.
If the game was originally made that all 4 categories counted at end of the game- so you would count ALL the categories (like so many modern euros do), would that make for a lesser game?
I don't think any other game designers ever used this way of scoring at the end of the game, it sounds very innovative.
I've been told Y&Y is easier to grasp, so
ubarose wrote: I could never wrap my head around T&E. It was too abstract, and too un-intuitive for me. I found it difficult to keep internal and external conflict straight in my mind. I identify with the player mentioned above who got so frustrated that they threw the tiles across the room. Although I never did such a thing, I certainly understand the impulse to do it. It short, the game made me feel stupid. So it was traded away long ago.
I've been told Y&Y is easier to grasp, so
That copy you traded away is on my shelf (really). It doesn't get played as much as I'd like to (but not alone in that issue), but it's a permanent fixture as one of the unique classics of boardgaming. I'd play it just about anytime, but it's a hard sell to people that grew up in the hobby on point salad and personal spreadsheet playmats.
An internal conflict represents the rise of a leader, faction or idea external to the status quo or tradition that disrupts the governing body, the red tiles represent cultural, religious, or social support for it. It’s a little hard to parse until you realize what is going on thematically. You don’t lose your kingdom, you lose a facet of it. The latest rules call it a “revolt” instead of “internal conflict”, which I think undermines that it is not necessarily supposed to represent a violent upheaval.
The external conflicts are challenges for resources, territory, and hegemony. You have to be strongest in an area to win it and if you do it can wind up fragmenting a kingdom. This is a way to demonstrate the more dramatic effects of empires clashing against each other, absorbing each other, and claiming dominion over each other. The latest rules call it “war” but three again that’s dumb. Especially when you go to “war” over the Farmer.
But he thing about calling those “revolt” and “war” is that it makes more immediate sense to the rules reader. I remember reading the translated rules and being like “do what now”.
Lego has the best description of what makes Y&Y different I have seen yet.
This is also the only game I play on my phone (if TITAN had phone app, I would play the crap outta that too).
Someone mentioned how there seem to be lots of Euro fans who aren't into Knizia. Part of that is because Knizia plays more with the language of classic board games that we grow up playing. He doesn't do many management or efficiency-style games. Rather his stuff embraces luck and player interaction in such a way that makes a lot of Euro players kind of uncomfortable. That's why some of his games have fallen off in the general consciousness I think.
I need to get this one played. It's been way too long.
Ah_Pook wrote: Anyone familiar with the T&E card game? Worth grabbing a cheap secondhand copy?
I played it once, ages ago, and my feeling then was that there's no reason to play it instead of the board game, as the board game is much better and the card game takes up more space.