Its the day after Thanksgiving, and yesterday, after clearing the plates from our feast, our family played Scattergories, Cockroach Poker and Heck Meck. When I was a kid, it would have been Monolpoly, Dominos or Blackjack. In later years these games were replaced by Trivial Pursuit and Pictionary. The games we play after holiday feasts may have changed, but the fun we have hasn't.
Do you play games with family on Thanksgiving? If so what do you play?
I came across the Last Night on Earth 10 Year Anniversary Edition in my FLGS last night, and realized that Last Night on Earth: The Zombie Game and this website are almost exactly the same age.
It received four positive reviews, several professions of love in the blogs, and one member even posted his own home brew expansion. Michael Barnes was the only outlier declaring "Last Night on Earth Fails to Deliver Zombie Vs. Shark Action." However, even he went on to say "it's a pretty darn good game and probably the best zombie game out there."
If you want to read them, you can find links to all the reviews, articles and blogs related to Last Night on Earth: The Zombie Game, by going to it's page in our Board Game Directory (click here) and scrolling to the bottom of it's description. Also, if you want to post to the community blog yourself, just go to Site-Tools in the top menu, choose Post to Blog (or click here).
So what do you think of Last Night on Earth? Do you still play? Did you ever play? Has another game replaced it?
A Game of Thrones: The Board Game, based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, was released by Fantasy Flight Games in 2003. It was considered ground-breaking for its combination of Euro and Amertrash mechanics, winning 3 Origin Awards in 2004 - Best Traditional Board Game, Best Board Game, and Best Board Game Design.
The Game of Thrones TV series premiered in 2011, as did a revised 2nd edition of A Game of Thrones: The Board Game. This edition incorporated elements from previous expansions, as well as adding some new things and tweaking various aspects of the game that were considered to be problematic.
Clearly the success of the TV series has buoyed the sales of of A Game of Thrones: The Board Game. The second edition has had 3 expansions over the past 8 years - A Dance with Dragons, A Feast for Crows, and Mother of Dragons.
So people are buying it, but who is playing it? Are you? And was the second edition a significant improvement over the first?
Love it of hate it? Do you still play it?
It's Flashback Friday. Do you still play Agricola? Did you ever play Agricola?
Also, for your amusement, this interview with Hanno Girke, originally published January 29, 2008.
The John the Baptist of the gaming world, Hanno Girke, leaves the comforts of the farm to come have a friendly fireside chinwag with Mr Skeletor and answer 20 questions.
Battlestar Galactica: The Board Game, released in 2008 by Fantasy Flight Games, took our site by storm. Described by the publisher as "an exciting game of mistrust, intrigue, and the struggle for survival," it did not disappoint. Although it may not have been the first hidden traitor game, it's initial popularity certainly conrtibuted to the many subsequent hidden traitor games designed and released over the next decade.
This pirate themed racing game was once the go-to filler game at every game day.
Designed by Leo Colovini, and published in 2000, it was a Spiel des Jahres Recommendation in 2001. Cartagena's theme is the 1672 pirate-led jailbreak from the dreaded fortress of Cartagena. It came with a little story about it, so you got a little history lesson with the your game. It also included two variations, Jamaica and Tortuga, which play really quite differntly from each other
In 2006 a sequel - Cartagena II was released.
The current Cartagena 2nd edition, released in 2017, includes the original game, the sequel includes, and several variants including a "black magic varient".
Is this game still on your shelf? Which version do you prefer? Love it or hate it? Do you still play it?
Citadels, by Bruno Faidutti , is one of the earliest role selection games. Although we don't have a single review or discussion of it here on the site other than Ken. B's mini review on the game's directory page , I know it is one that many of you have played. Back in the day, it was recommend to new gamers almost as frequently as Lost Cities.
So what ever happened to it? It is still in print, so people must still be buying it and playing it. How about you? Do you love it or hate it? Do you still play it?
Cosmic Encounter has been around since 1977, making it older than many of you reading this. A 42nd Anniversary Edition was just recenly released by Fantasy Flight Games.
Cosmic Encounter may be the game that appears most frequently in our Top Five thread in Trash Talk. But what do you think of it?
Do you have a favorite edition? Which expansions do you add? What do you leave out? Do you love it or hate it? Do you still play it?
Defenders of the Realm got a lot of ink here on the site - at least 9, including a Monty Python expansion designed by Grudunza, not to mention the infamous "Comic Sans Thread" in Trash Talk.
What did you think about it when it was first released? So what do you think about it now? Do you love it or hate it? Do you still play it?
Ten years ago Descent: Journeys in the Dark was THE dungeon crawl.
"Odds are you've heard of it as it slammed itself onto many tables as a massive box full of plastic bits and tiles, came with a tweaked version of the Doom dice system and was almost a really nice minis system.
...except that the scenarios REALLY, REALLY sucked...You know, Descent really pretty much sucks." - Frank Branham
Fantasy Flight Games rebooted the game with Descent Journeys in the Dark 2nd Editionin 2012. This upset many Descent fans as they had invested in a butt-ton of plastic for Descent 1st Edition in the form of expansions. However, after the re-boot Descent, according to several reviewers, no-longer "sucked"
"In fact, when you play Descent 2 and discover that it's about as close to a role-playing game that you can come without having to work on a fake English accent and learning to use 'methinks' in a sentence, you may find that you cannot stop thinking about playing this game." - Matt Drake
Fantasy Flight Games even came out with an app, which was positively received.
However, there have been so many Dungeon Crawls released in the past few years - from the D&D board games to Gloomhaven. Does anyone still play Descent? Has any of the newer dungeon crawls "fired" Descent? What Dungeon Crawls are you playing?
Just a reminder you can find all our reviews and articles about Descent 2nd Edition in its listing in our Board Game Directory (click here).I recommend InfinityMax's (Matt Drake) for a fun read.
Dominion, winner of the 'Spiel des Jahres in 2009, is the game that launched a thousand... other games sort of just like it, but different.
Ken B. declared that Dominion was "Good shit!"
However, other members of our site soon declared it boring. Before too long our reviewers where telling us that one of the many deck builders that quickly followed, such as Ascension and Artic Scavengers, were better than Dominion.
So what do you think? Do you still play Dominion? Do you play other deck builders? Do you have a favorite?
You don't play DungeonQuest. DungeonQuest plays you.
DungeonQuest was oringinally published in 1987. This push-your-luck dungeon crawl with player elimination is classic old school Ameritrash gaming. Players explore the ruins of Dragonfire Castle, trying to find the treasure chamber and escape the castle with as much treasure as possible. According to the instructions, you have approximatley a 15% chance of getting out alive. It is possible to be eliminated on your first turn.
Some gamers call DungeonQuest and activity not a game. Others call it silly fun. What do you think?
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“It’s hard to overstate the significance of El Grande’s publication. It basically established a new kind of board game, one in which players strove to have the majority of pieces in different geographical areas of the board.” - Larry Levy
Lords of Waterdeep was declared the most divisive game of 2012 here on the site.
It could also have been called the most written about and discussed game. All the articles we have on it are listed towards the bottom of it's page in our directory here: Lords of Waterdeep
So what do you think? Do you love it or hate it? Do you still play it?
The release of Mansions of Madness in 2011 was a highly anticipated event, which quickly turned from happy excitement to bitter grumblings. The game was plagued by misprints, as well as criticized for its complexity, long set up time, limited number of scenarios, and, of course, those weird little puzzles. Despite this, Mansions of Madness had its fans and received two big box expansions, and 6 print on demand scenarios.
In 2016 the first edition of Mansions of Madness was retired and the second edition of Mansions of Madness was released. This edition did away with the player GM, replacing it with an app, Although some were resistant to the idea of needing an app to play a board game, others praised it for reducing set up time and complexity, and allowing for an easy and less expensive distribution of new scenarios.
What do you think? Is the 2nd edition a significant improvement over the 1st? Do you play either edition? Love it or hate it?
Memoir '44 was hot, hot, hot in 2008...but where is it now?
Merchant of Venus is considered by many to be Richard Hamblen's maste peice. It was originally designed on commission for Mccormick Spices as a spice trading game. Mccormick rejected the design as too complex. So Avalon Hill rethemed the game and published it in 1988 as Merchant of Venus; setting it in an unexplored part of the galaxy during a reawakening of galactic civilization with players moving around the board as traders discovering long forgotten pockets of civilization and buying and selling goods.
After it went out of print, it became a holy grail game for many board games, with people creating their own homemade copies of the game. One of the obsticles to getting it reprinted was that it's designer, Richard Hamblen, had become a bit of a recluse and had disappered off the grid. Additionally, who owned the rights and trademark to Merchant of Venus was unclear. On October 24, 2011, in an amazing turn of events, two publishers, Stronghold and Fantasy Flight, both announced that they were reprinting the game. Stronghold had found Richard Hamblen and had reached an agreement with him to reprint the game. However, Fantasy Flight Games announced later that same day that they had acquired the right to republish the game from Hasbro, which Hasbro had acquired through their purchase of Avalon Hill. It was then discoverd that the trademark wasn't registered. Hasbro quickly registered it the next day. Eventually Stronghold and Fantasy Flight Games came to an agreement, and Fantasy Flight Games printed a new edition of Merchant of Venus with included both the original rules, and there own updated version of the rules.
But was all this fuss and bother worth it? Does a game designed in 1988 still hold up today? Were Fantasy Flight's new rules an improvement?
What do you think? Let us know here. Also consider rating and reviwing Merchant of Venus in it's listing in our Board Game Directory. There you can also find all the other articles and reviews we have about Merchant Venus.
Nexus Ops is an Ameritrash game if ever there was one. Bright neon plastic units that practically glow in the dark and a theme not too far removed from Starship Troopers. Move units one space, gather up resources, build a bigger army, smash your units into your enemy and roll to determine the victor.
1st edition by Avalon Hill/Hasbro. 2nd edition by Fantasy Flight Games. Both editions considered by some to be the most garish game ever published. I personally prefer the neon colored monsters in the Avalon Hill version to the after-dinner-mint colors of the Fantasy Flight Games version.
Do you have a preferred version? Do you love it or hate it? Do you still play it?
The years following the release of Dominion brought on a slew of Deck Builders. Some have survived, while others have fallen by the wayside and gone out-of-print. One of the later is Nightfall. Considering the amout of ink Nightfall recieved on this site, I would have never predicted that Nightfall would be the AEG Deckbuilder to fade away, while Thunderstone (which is close in age to Nightfall), has evolved and still continues to be supported.
Nightfall's Chaining* mechinism felt so innovative and exciting at the time. Although it was a bit fiddly and resolving it was a bit complicated. Perhaps the audience for Deck Builders is an audience that is looking for liter games, as it seems that the successful Deck Builders of recent years, like Machi Koro and the DC Deck Builder, have been simpler rather than more complex. Or maybe the release of Nightfall on iOS which made the game so easy to play killed off the card board version.
Whatever the reason, it seems to have fallen so out of favor that despite being out of print you can still pick up new copies for half the original price: Nightfall on Amazon
What do you think? Love it or hate it? Do you still play it?
*If you are unfamiliar with NightFall here is a good description of it from Josh Look: Nightfall Review
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