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Board Games 2666
Perfect blend of a lot of great gaming elements
It kills me that I'm one of the few fans of Pirate's Cove on the editor's staff. Let's review:

1. Pirate theme. Yeah, it's played out, but it's still cooler than Kingly ass-kissing.

2. Building up your ship. Maybe you're not building up a character RPG style, but tweaking your ship affects how well you fight and how much treasure you can hold. Just light enough for casual gamers to handle but some customization for the ATer as well.

3. Cards. The cards have crazy wild differences in power but all of them have the flavor of the best AT games. Surprise your foe by chucking a fistful of dice for one round. Upgrade your ship. Get a parrot with stupidly powerful abilities. Hinder your foes by sending the Royal Navy after them. Good times.

4. Dice-based combat. Uh...duh? Feels GOOD to shred your opponent's bow by unloading your cannons on them. Sink, bitch!

5. And...uh...yeah, VP. But at least you get VP for blowing up boats and finding treasure, not "plotting the best building for with the master mason is very impressed and allows you to kiss his ring."

Go buy this game. Set it up for your friends. Try to make it through without making stupid pirate noises. If some part of this game doesn't appeal to you, you are dead inside and need to question your AT credentials.

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