Board Games 1626
Rummy Over Camelot
Beautiful components combine with okay rummy mechanics to make for a fairly entertaining cooperative game. The traitor concept is great, but plays like an awkwardly tacked-on optional rule. Although somewhat addictive at first, there isn't a lot of replay value to the game. The last time I played, extreme paranoia about the traitor caused Camelot to fall in a seven-player game that actually didn't have a traitor.