Reviews written by Vysetron
On the one hand the game is mathmatically busted. Telling the truth is just way too rewarding when there's no possible way for them to be penalized.
On the other hand if your group plays around this issue or just doesn't care this is one of the most gutbustingly funny games out there. Everyone at your table will get several chances to shine. This box churns out memorable moments almost without fail.
It's just not very good. Sure it's got a nice thematic coat of paint and the crossroads deck is a cool innovation, but the game you're spending 90-120 minutes with is dull as dishwater.
Duke duke goose.
There's nothing wrong with Coup. Anyone who complains about people calling Duke should be the one to do something about it. There are better bluffing games at this point but if it hooks your group it will HOOK your group.
As a game this is paper thin. I know that. I also don't care at all. Cockroach Poker is just a blast.
Not only is this the best light drafting game, it's the best light drafting game for every kind of player. Sushi Go Party can be the game you need it to be at any moment and it's never boring. High player counts may hamper the draft a bit because cards won't get back around, but it's a short light drafting game that plays 8 people and does it well. I can give a game that's this good a bit of leeway.
What if you had a deckbuilder with an open market, the cards in the market were completely unbalanced, and every card had a chance to be completely useless when played?
Random garbage with a box full of shinies to appeal to the goblin part of your brain. Don't be fooled.
It's not that Space Hulk is amazing as a tactical 2 player game, it's that no other game has come anywhere close to creating the experience Space Hulk does. Best in class.
I love Chudyk, and I'd play this over many non Chudyk games, but this is not his best work. You'll be spending way more time calculating modifiers and waiting for someone to sort out their over-long turns than doing anything else. You can't ever plan for a turn until your own starts because of the titular impulse, and while it's cool mechanically it's just way too much to wrestle with at the player counts this game wants to be played at.
It's not the best social deduction game anymore but it's still very good, in large part due to its simplicity. Certainly better than Secret Hitler. At least this game actually allows for some choices.
My thoughts on Splendor have had a weird arc. At first I hated it, then I loved it, now I'm somewhere in the middle but closer to the latter. As far as light euros go it's strong. Far better than the likes of Century Spice Road or any of the games that have directly tried to supplant Splendor. It also makes a great app.
I have trouble thinking of anyone who would consider this their favorite game, but it's a very enjoyable one that'll please most folks. FYI the expansion is overpriced for what you get and only two of the modules are good.