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Shadow War: Armageddon
I sprayed all of my Shadow War terrain a similar yellow. I'm kind of regretting that as painting over it is incredibly annoying. Didn't think about that. Finished one of those standup tanks so far last night.
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- Michael Barnes
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Some "in action" shots-
www.flickr.com/photos/54116966@N03/shares/843atQ
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- hotseatgames
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- hotseatgames
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The data files are here: battlescribedata.appspot.com/#/repos
I paid $1.99 for the iOS version, but it is also for android and PC, others too I think. You build your kill team, it already has all the factions and appropriate skills / gear pre-loaded once you install the Shadow War data file. And you can print it! The one thing it doesn't have, that I would like to see, is the ability to take a picture of each model and pair it up with that model's specific spot on the roster.
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- Michael Barnes
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However, the SWA functionally is awesome. I love the printouts WITH all of the special equipment rules and stars printed right there. Awesome tool.
I'm wafflling back toward Promethian Forge...just because I'm psycho. Don't really care about those light things though.
The way GW is doing the terrain is irksome. It's really just a few sprues. In the box set, you get one of everything and two of one of them. The individual kits are assortments of the core sprues. So the Galvanic Magnavent has Sprue A and B, the Ferratonic Furnace has C and D. But what you REALLY want is sprues of just walkways and the support struts. Which it seems like there just isn't enough of even with two full sets of the terrain. it's kind of hard to build up without sacrificing breadth
I dunno, it is the best terrain I think I've ever seen and what you can do with it is awesome. It's just that the way it is packaged sort of keeps you from really going all out with it. That said, I think I will grab the Magnavent and the Ferratonic Forge because those kits have the most walkways.
At the GW store, they have it mixed with some Sector Imperialis stuff. It it just looks kind of incongruous.
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It makes all the loadout tinkering so much more manageable.
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- Michael Barnes
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I think that is just a copper color (Fulgurite Copper?) with Nihilax Oxide on it. It looks like they just used that to paint the flat panels too.
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Michael Barnes wrote: Yeah, I used that for AOS until GE put out Azyr, which blows it away.
However, the SWA functionally is awesome. I love the printouts WITH all of the special equipment rules and stars printed right there. Awesome tool.
I'm wafflling back toward Promethian Forge...just because I'm psycho. Don't really care about those light things though.
The way GW is doing the terrain is irksome. It's really just a few sprues. In the box set, you get one of everything and two of one of them. The individual kits are assortments of the core sprues. So the Galvanic Magnavent has Sprue A and B, the Ferratonic Furnace has C and D. But what you REALLY want is sprues of just walkways and the support struts. Which it seems like there just isn't enough of even with two full sets of the terrain. it's kind of hard to build up without sacrificing breadth
I dunno, it is the best terrain I think I've ever seen and what you can do with it is awesome. It's just that the way it is packaged sort of keeps you from really going all out with it. That said, I think I will grab the Magnavent and the Ferratonic Forge because those kits have the most walkways.
At the GW store, they have it mixed with some Sector Imperialis stuff. It it just looks kind of incongruous.
Just do both, that's what I'm doing. Promethium Forge mixed with a few of the new GW kits. They'll go together well once the PF stuff is painted.
I finished off my sprayed yellow tanks yesterday. Trying to decide what color to go with the walkways. They're primed black at the moment. I plan on painting the Promethium Forge stuff Necromunda blue so didn't want to do that here.
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I understand how some sets may look incongruous, but 40k was based on a very haphazard look.
The real problem was when citadel decided to get very specific with their model outputs, building a distinct IP.
The new stuff looks nice from one perspective, but from another it is as if it takes all creativity away and force feeds you.
Quaid, go with the flow. Embrace the chaos.
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- Michael Barnes
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My concern with Necromunda rules was that they are about 20 years old and have been predated by newer designs. I was thinking specifically about the new XCOM - the best miniatures skirmish video-game out there.
What I noticed playing SW is just how XCOM itself was obviously influenced by Necromunda (the lead designer often said they were influenced by a number of board-games, but never cited which, to my knowledge). Like each model has two actions per turn. The full and partial cover. RNG-based shooting and damaging. Morale tests (the models even behave very similarly when failing those). Scattering for explosives. Overwatch. In fact, the only big differences are melee phase, and how pinning works.
But all in all, it was very similar to Xcom skirmish. And just on my first game, I already had a rough idea of what my opponent was going to do, and had my own plan in motion (which is a far cry from AoS where I still don't have a clear idea of what is going on and what special synergies will be unleashed upon my army). And the game lasted less than half an hour (with my opponent and me checking the rules all the time).
I also absolutely need to get into a campaign game to play this properly.
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Using Battlescribe, I've already created 3 different skitarii kill team rosters, one of which is simply a leader and all 3 specialists, loaded for bear.
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Judging by eBay prices, flipping the counters, rules and templates from sets 2 and 3 would basically pay for the set.
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