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Car Wars vs. Gaslands
- Space Ghost
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- fastkmeans
I haven’t played the new version of CW; I also haven’t played Gaslands Refueled.
I saw some other threads about it, but I don’t generally trust most people’s that arent in this site gaming opinions
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- Sagrilarus
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- Pull the Goalie
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It was immensely influential and it's a hell of a game. But damn is it creaky, overwrought, and slow.
Gaslands is fantastic.
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But once you clear that preparation time, Car Wars delivers a much more detailed and engaging game. Detailed movement, combat, collisions, crashes. When somebody defeats your custom vehicle in Car Wars, it feels very personal and visceral. I still remember details of individual duels that happened in the '80s. Steve Jackson Games got greedy and started seriously milking the game, rapidly adding new equipment without proper playtesting, eventually ruining the game. I haven't played even once since 1990. Maybe the current edition is even good, but I have completely moved on.
Gaslands is a light, casual game with a strong toy factor. Car Wars is practically a war game in terms of complexity and play time. I would recommend Gaslands to casual gamers and parents who want to play games with their kids. I would recommend Car Wars to teenagers and college students and wargamers.
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- Erik Twice
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I tried the original Car Wars and found it the simulation fantastic. It's probably one of the most immersive pseudo-wargames I've played. Despite being slow and turn-based, it does capture this sense of speed, of power behind the movement. Seeing your car slide because you went a bit too fast is a great feeling. The issue is that it's slow and not because the rules are too complex but because the components aren't designed for it. Battletech is much clearer, for example.
I do wonder how good the new Car Wars 6 edition is. Using special dice instead of roll tables seems a huge improvement in design. My fear is that it's not Car Wars, but a simple game about driving around and shooting. I want that in-depth quality that original had.
I think Space Ghost is talking about Car Wars 6th Edition not just the original.charlest wrote: There is no way any sane person chooses Car Wars.
It was immensely influential and it's a hell of a game. But damn is it creaky, overwrought, and slow.
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So the weird thing is that, despite simulation/light game distinction discussed above, Gaslands does 10x the job creating the verisimilitude of being in a violent fast car race mechanically. The gears and hazard system combined with the template move restrictions by gear is an incredible design for effect that is leaps and bounds above car wars in the *core thing* it is trying to simulate. Is it weird that being in a higher gear gives you more (but also more restricted and dangerous) actions? Yes, again, it's very design for effect. But blows car wars out of the water because it is encouraging you to go fast and violent with the enticement of more actions and longer templates... it has a real push your luck action element that feels like the considerations formula 1 drivers are making during races when thinking about passing and, sometimes, making big and violent mistakes.
It helps that my spouse loves Gaslands.
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Really gotta check out Gaslands.
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Erik Twice wrote:
I think Space Ghost is talking about Car Wars 6th Edition not just the original.charlest wrote: There is no way any sane person chooses Car Wars.
It was immensely influential and it's a hell of a game. But damn is it creaky, overwrought, and slow.
True, but I assumed no one who regularly posts here has played 6th. From what I can tell it's much simpler than classic Car Wars and is actually closer to Gaslands.
I have enjoyed many hours of Car Wars deluxe, but it's just such a slower and laborious game which doesn't fit the material as well as a fast and snappy game in my opinion.
A game that wants to do Road Warrior shouldn't take three hours to simulate 30 seconds of in fiction time.
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- Michael Barnes
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But it does require hobby commitment, and it isn’t as much fun with stock hot wheels and Lego walls. I remain hopeful that one day they’ll do a more board gamey version with some premise cars.
Car Wars is super clunky by todays standards. It’s more complicated complicated than Battletech. Maybe about the same speed, but slower and more ponderous is OK for mechs but not race cars. I would like to look at 6e sometime though.
Back in the day you’d definitely design more cars than you’d actually play the game.
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- Disgustipater
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Gaslands hits different, as the kids say. The action is more vibrant and explosive, the building of the cars part is still satisfying, and it allows for my miniature painting side to be involved.
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Dammit, I'm starting to get in the mood to play Car Wars again, and I swore that I was done with that game. The last time that I played was 30 years ago. A friend set up an elaborate 3D arena on a pool table, including ramps and even a jump, then invited 10 or 12 people to play on 2-player teams. We had an odd number of people, so we stupidly picked the only guy who didn't play Car Wars to be the judge of the event. The complex layout practically invited arguments, as did the usual quibbling over debris and vehicle placement after each collision, and the judge was biased in favor of the host. We made vehicles from 7:00 to 8:00 PM, played until almost midnight, then argued afterwards until nearly sunrise. To be fair, the arguments about the game only lasted a couple of hours before turning to more personal grievances dating back years. That night was one of a dozen reasons why I moved away from Indiana, though it was low on the list. My Indy friends continued to play Car Wars for several more years.
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- hotseatgames
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hotseatgames wrote: I have to say, the concept of a game night going so badly that you were like "fuck this state" is putting a smile on my face today.
There was a lot of alcohol consumed that night, too. Some of us stayed long after the game to avoid driving home drunk.
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