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Wiz-War has returned, and it looks horrible!
Smeagol wrote: My 23 year old son Smeagol jr and his friends love Wiz-War and I cringe when they want to borrow my FFG copy and take to his 23 year old party condo.
So I'm getting this so he can have his own copy, they are far more likely to play with 6, and the compoents won't bother them , or he can dig some reaper bones out of the tub to spruce up the wizards! He would never go all in on a FFG re release with expansions, just too expensive.
This is probably the best outcome for this edition. BUT WILL HE SLEEVE THE CARDS?!
Sadly the dollar amount "goal" is rarely the actual goal (in this case, there is no way SJG was looking to raise a paltry $1,000) and exists purely so folks think like this ("Well, this must be an amazingly successful project because it's 4200% funded!!!") In reality, SJG only raising $45k for what some consider an all-time classic is more of an indictment of what's on offer than a reason for celebration.
dysjunct wrote: Currently 4200% funded, so I guess the art isn’t holding it back too much.
What someone correctly pointed out is that SJG should have aimed this at the Munchkin crowd, which DOES like all those above things, though I suspect they seldom stray far from anything that doesn't have "Munchkin" in the title. Get that tired ass John Kovalic art and just go for that crowd. Of course the True Fans would possibly still be pissed off but what are you gonna do. I don't know that SJG has it within their power to make my nephews and kids read my Facebook posts, invite me to Thanksgiving, and love Wiz-War as much as they should.
It's not a co-op.
"Then what's the difference between Wiz-War and Munchkin Dungeon?"
I didn't have an immediate answer for this one. But after a whooping two minutes of review of BGG, I replied that it's just Munchkin w/ minis*. It's not as directly confrontational as WW.
IDK if that's accurate.
What I do know is that SJG is apparently capable of manufacturing minis that look like John Kovalic illustrations.
And I remain torn. This could have been a big $$$, grossly overproduced, plastic fantastic, 300+ spell card crate of awesomeness. SJG has done it before (OGRE, Car Wars). Or it could have been a little $ micro game / bag game. SJG has done that before too (AGTfOS, Undead, OGRE, etc).
What I'm getting isn't really either. I'll keep my pledge as both a curiosity and as a burner copy.
Meanwhile, I read the comments here, on BGG, and on KS. SJ and friends summarize the FFG edition as a CCG inspired drafting game that distances itself from WW's roots. This 9th edition is promoted as "shuffle and play!"
Uhhh... Richard Garfield cites Wiz-War as a primary influence on M:tG. And FFG's rules for spell school drafting were ultimately "options." The OG rules were right there in the back of the rule book, free for anyone to adopt. I always play FFG's "BIG BOOK OF SPELLS" and that is literally "shuffle and play."
I bitch, but I do genuinely love that Wiz-War is getting attention.
We also use permanent summons or whatever. I think having things you summon count as part of your hand sucks.
It's been a long time since I played. But literally EVERY time we play, I say why don't we play this more often?
In semi-contrast to Legomancer's thoughts, I have yet to encounter a gamer of any age or any stripe who hasn't enjoyed Wiz-War to some degree. Certainly, some like it more than others, but my borderline-hardcore, Euro- and puzzle-loving girlfriend likes playing Wiz-War. We're both in our 50s and we have two friends in their 20s who make pretty regular appearances at our place to play games and I introduced both of them to WW and they LOVE it. Obviously, my anecdotal evidence is worth as much as his generalizations, but I don't think it's worth the time trying to suggest that the difference in opinion here is based on old people vs the new generation's tastes.
I'm fairly well-known as having some strong opinions on Wiz-War. Overall, I like the direction and choices made on this edition, other than the cover (yep, ugly and dumb).
The updated pictures show that the cards are basically straight 7th Edition cards, I can recognize everything I can read, all the way down to "Illusion Wall", which was a notorious argument-starter of a card. Including that tells me there's a very different design methodology (possibly none) at work than FFG did.
The real crux of the problem with FFG's edition was that the drafting wasn't really optional, it was designed into the mix of the game. This is why the common problems of "too many shit counter spells" exists. During design, there was an editorial decision that every sub-deck had to provide some number of counterspells, so that when you mixed them up with two others you'd get something "balanced". But when you mash them all together, that's way too many counters, and attacking is unreliable. Then you start running with numbers, and the forums are full of fan "fixes" for that.
It comes down to mismatched understandings, and trying to put a design stamp on something that didn't need it. There was a lot of concern about "fair" and "balance" and thinking that would make it more fun, when it's exactly the opposite. A card like "Sudden Death" isn't fair, but knowing it's out there makes you play a little differently. Knowing there's just not a lot of counters in the deck makes you play a little differently, and rewards some aggression.
So overall, I'm happy that SJG have gone back to the source and appear to be printing a basic usable set, with a great variety of boards (and without printing player colors on them so you can actually see new ones!) and enough components to let groups play. I'm even happier that it's super cheap.
Does the world actually want a take-that game from the 80s in a no-frills production? Probably not. But compared to an endless stream of $500 pig-in-a-poke Kickstarters full of plastic and needlessly "deluxe" reprint versions of games, I'd sure like to see more of this.