mjl1783 wrote:
If it's all going to be about fighting shit, then just make a fantasy wargame, or an arena combat game. Don't call it an adventure game if there's not going to be any actual adventure.
It is not a wargame because I am fighting with - and powering up - one character.
Age of Conan is a fantasy wargame. Very different to Runebound.
Being trapped in a maze may not be all that thematic, but at least in Talisman there are different things happening. One turn you're fighting a dragon, the next you're in a maze, then you may be hit with a tornado, or thrown into a dungeon.
So what? It all still boils down to "roll a die, on a 1 miss a turn, on a 2 pick up a spell..."
With the Runebound/WoW model, it's "you climb a cliff and fight a monster," followed by "you go into the woods and fight a monster," followed by "you enter a cave and fight a monster..." And so on and so forth. That's not adventure, that just grinding, and I've always considered level grinding to be a chore in video games.
Grinding can be an adventure.
In the end you don't like it, good luck to you. Personally I find those 'open world' video games where you run around lost pointlessly exploring as boring as all get out. To each his own.