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What BOARD GAME(s) have you been playing?
If i had to pick out of my 25 years of cracking open booster packs, I would say hands down UDE's Vs System was my favorite CCG - great theme, great art, they fixed the problem of resources being in the deck by making every card available as a resource - The games ramps really quick and there are meaningful decisions to be made from placement to formation in every single turn after the first couple. Because of the exponential ramp on the card values the game has a natural clock. It played well in draft in sealed. Hunting down the last 3 or 4 sets on the cheap is my great white whale.
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- Michael Barnes
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We had a big Wars turnout for a while...it attracted these really hardcore CCG dudes. I did not enjoy playing with them or the attitude they brought to the store. They were a few like, top level Star Wars CCG players in that group.
One of my MTG dudes (and board gamer) turned out to be one of the top Netrunner players...I lost track of him and saw him in some Netrunner video or something and was like WTF. Pacer Stringfellow.
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- Jackwraith
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Then we moved on to Theseus: The Dark Orbit, where it was Marines vs. Aliens vs. Greys. The Aliens built up an impressive snowball in the Corridors, where they could activate a Habitat to upgrade their Hidden card in the Tech Bay and then trigger an Onslaught card in the Corridors alongside the regular Onslaught... Things got bloody fast. But the Greys had set up a Probe that lasted for the whole game that gave them a steady stream of data and we got into that movement pattern where multiple lesser onslaughts get triggered. Meanwhile, both Aliens and Greys had focused on the Marines because they're an early threat, since they can shoot without being upgrade and because, well... I'm me. So if I had moved a different unit, the Aliens could have triggered their Hidden on the Greys to do 16(!) damage and won the game, but I didn't so the Greys won with a combined score of 25 to the Aliens 8 and my 6.
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- Jackwraith
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Gary Sax wrote: Not sure I've ever seen 16 damage
It was crazy. The Hidden had already been upgrade twice, so he would have moved to the Corridors, activated the Habitat to upgrade it again so it would do 4 damage with each Onslaught to each Grey in the Tech Bay, of which there were two. Then he would trigger his Onslaught card for 8 and the regular Onslaught for 8 more. We got a LOT more cards installed in this game than we ever have before. I think all but two slots on the board were filled and the Greys had used Annihilation twice to clear slots. It was pretty wild. Such an awesome game. Next time, I'm breaking out Pandora to see how that works.
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- hotseatgames
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Also Parade finally came back into print, so I completed the set (with archaeology and arboretum) and have played that a bunch with my wife recently. It's feather light rules wise, but the 2p game is really good. The fight not to take cards, and to try to secure majorities in the cards that you do end up taking is quite good 2p. I haven't tried it with more, but it seems like it would get more chaotic and lose the tense back and forth nature as you get higher into the player count. Not that that's necessarily bad, but it definitely looks like it would be way lighter with 5-6 and devolve into tactically playing whatever won't take your a card and hoping for the best.
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- Jackwraith
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hotseatgames wrote: That is crazy. The good thing is, if people are paying attention, they can stop someone from getting so much stuff out. That kind of combo only happens when players are asleep at the wheel.
I don't know. We had one new player, so we spent more time trying to get stuff installed, rather than discarding from pending slots. And sometimes the moves just worked out in a manner that enabled installation. I spent more time in the later game trying to disrupt the Greys, since they were significantly ahead, so the Aliens kind of had free reign, but only on one board. Sometimes that makes all the difference, but I was willing to risk it in order to try to stay in the game. It's funny to see the Greys maneuvering to trigger lesser onslaughts, though.
Edit: And just now I remember that we screwed up the Upgrade rule: 1 token for +1, 2 tokens for +2, etc. So, Hidden wouldn't have been doing that much damage and neither would Probe have. D'oh!
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- Erik Twice
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It's hard to say, because it depends on how you measure success.Michael Barnes wrote: It would be interesting to look back at past CCGs and see which of them might have been more successful as fixed, LCG style products.
On one hand, I would say the LCG format would be better for all of them except Magic, Yu-gi-oh and Pokémon. Why? Because you need to be very successful and have a large community to support a secondary market. If your game becomes too small to support a trading community and easily get all the cards, it dies. It also raises the barrier of entry significantly because you need to spend a lot more money just to be able to participate in that community.
For example, I thinkt he failure of the original Netrunner can be traced to the need to build two different decks and how that was a big investment to ask for at a time where most CCGs died soon and Magic had just released Mirage.
On the other, I'm not going to pretend that peddling gambling to gamers and specially teens is not more profitable than a fixed product. Magic is the obvious example, if it were a LCG, WotC would make far less money and it wouldn't be the backbone of the brick and mortar industry if it weren't for the gambling and resale of packs. And not just Magic, my FLGS used to make a living by buying and selling L5R cards, they were the biggest dealer in Europe.
But, ultimately, this is kind of a ahistorical question. LCGs did not exist back then and the hobby looked very different. Big lifestyle games were common and people were willing to pay for them. Heartstone is free and reliant on gambling "whales", which couldn't have been the case in the 90s and so on.
This kind of people makes me miss Netrunner very much. I can't help but realize that if I go to, say, a Magic draft, it won't be as fun because the people there won't have a good attitude. I don't have many good memories of playing Magic when I was a teen.Michael Barnes wrote: We had a big Wars turnout for a while...it attracted these really hardcore CCG dudes. I did not enjoy playing with them or the attitude they brought to the store. They were a few like, top level Star Wars CCG players in that group.
From what I've gathered, he did find the original system to be flawed but considers that every time he has tried to improve on it, he has gone two steps forward and one step back. For example, he consider the Netrunner economy to be better but also "too complex". I disagree, of course.Space Ghost wrote: I agree with this. I think that one potential mistake is to assume that Garfield is trying other designs in an attempt to "fix" Magic. He might just be trying other stuff out. Evolution of game design principles doesn't necessarily imply improvement -- just difference, exploring the potential design space.
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Erik Twice wrote: This kind of people makes me miss Netrunner very much. I can't help but realize that if I go to, say, a Magic draft, it won't be as fun because the people there won't have a good attitude. I don't have many good memories of playing Magic when I was a teen.
I quit playing Magic during Ice Age, because that was around the time that I noticed that Magic players were taking their game too seriously and it wasn't enjoyable to interact with them. I was already playing Jyhad, L5R, Shadowfist, and Mythos at the time, and people playing those games were more relaxed and happy.
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- Black Barney
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Dude, what? That's the actual best way to go out. You won Magic.Black Barney wrote: i quit right after Ice Age too! Some guy picked up my deck and threw it across the room after losing to my trolling deck, "Walls and Balls" and that was it for me. Time to do better things with my free time.
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- Legomancer
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- Dave Lartigue
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I got into a LOT of the CCGs, but not too deep. Nothing, not even original Netrunner, stuck around for me, though I still have a bunch of Battletech cards.
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- Erik Twice
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By far the worst community I've been part of.
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