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DungeonQuest Revised Edition Review
DungeonQuest is one of my all-time favourite titles. A fantasy adventure game in which your hero isn't heroic, but pathetically grateful to escape the nightmarish dungeon alive with a mere handful of gold coins. There's nothing else like it, and it's fast, funny and frantic for all that it lacks much in the way of strategy.
cdennett wrote: But should I replace my original FFG version of the game with the Revised Edition? I keep eyeing it, but pass it over as my current game hasn't gotten to the table in over a year.
FFG has card updates you can download from their site to avoid buying the game again.
The card combat was as heavy as the rest of the game combined, but it was a good way to try to mix things up and get in the other guy's head.
We also always thought Brother Gherrin sucked. I'm not sure how the trollslayer dude is going to do without his deck of combat cards, he was always trap-meat.
That was sort of the problem, every character sucks against something out there, and it's a crapshoot whether you run into it and it end your game or not.
Gary Sax wrote: I think they deserve some credit on this game. Yeah, I know they fucked up to start with, but they realized it and fixed it as soon as they could. Even trying to provide the revised material to original owners at the above links. I think that's pretty cool.
Agreed. I am.quick to criticize FFG on needless screwups.
But you have to be just as quick when they fix that screw up to laude them as well.
Credit where it is due.
Also, thanks for the review, Matt. I'm definitely reconsidering bothering to get this now. I really wanted to like the first time ffg printed this. I just couldn't be bothered to learn a comparitively complicated combat system for such a simple game. It sucked the fun out of what should have been a much quicker game.