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Outback Crossing Review

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FEROX Review

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22 Feb 2016 22:03 #223042 by Dr. Mabuse
FEROX Review was created by Dr. Mabuse

I still remember the feeling of renting my first horror movie as a teen from the local video store. With my heart pounding and adrenaline-fueled hands shaking I perused the sun stained cyan coloured boxes with fear and excitement. I clearly remember titles like Nightmare on Elm Street, Henry the Serial Killer and something called Cannibal Holocaust. The images on that box were frighteningly real, shocking and fascinating. It was too much to process as the time but I never forgot those images. Who knew that one day I would actually be able to take on the roles of those characters right in my very own living room?

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The following user(s) said Thank You: Hex Sinister, OldHippy, ryancraftfair

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23 Feb 2016 09:47 #223043 by SuperflyPete
Replied by SuperflyPete on topic FEROX Review
Perfect review. It's a really cool theme and a very slick design. It truly feels like a group of people slowly being whittled down by the natives.

As in the Let's Talk thread, my only bitch is that the card distribution is such that you can have shit luck and get very few attack cards, which markedly increases the playtime and decreases the enjoyment.

Other than that, it's bad ass.
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23 Feb 2016 09:59 #223045 by charlest
Replied by charlest on topic FEROX Review
Great review. Itching to get this one back out.
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23 Feb 2016 10:02 #223046 by ryancraftfair
Replied by ryancraftfair on topic FEROX Review
Thank you so much, Doc! And that glitchy VHS graphic you made is ridiculously badass.
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23 Feb 2016 11:43 #223057 by OldHippy
Replied by OldHippy on topic FEROX Review
Great write up bud, I enjoyed the one play I had with you a great deal. I especially loved that Rage mechanic and the game felt pretty smooth all the way through. At one point it seemed to drag for a bit, but I bet if we played a few times not only would it speed up, but we'd probably find a small variant change that worked perfect for us. There's enough extra stuff in that box that you could easily tailor the game to your own desires.
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23 Feb 2016 13:50 #223063 by SuperflyPete
Replied by SuperflyPete on topic FEROX Review
Today I Learned: The Natives' dice have different distributions of symbols. I never even bothered to look. LMAO

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23 Feb 2016 14:18 #223067 by charlest
Replied by charlest on topic FEROX Review

SuperflyTNT wrote: Today I Learned: The Natives' dice have different distributions of symbols. I never even bothered to look. LMAO


Heck yeah. Yellow is where it's at.

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23 Feb 2016 14:26 #223069 by ryancraftfair
Replied by ryancraftfair on topic FEROX Review

SuperflyTNT wrote: Today I Learned: The Natives' dice have different distributions of symbols. I never even bothered to look. LMAO


Yeah, the first thing on our list of Things to Fix for the next edition is including the dice odds on each Tribe's card. They're printed in the rulebook if you need to reference it, but they should definitely be on the cards.

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23 Feb 2016 14:31 #223070 by Dr. Mabuse
Replied by Dr. Mabuse on topic FEROX Review

SuperflyTNT wrote: Today I Learned: The Natives' dice have different distributions of symbols. I never even bothered to look. LMAO


The Green ones are fucking cowards when I use them but seemingly attack 75% of the time for The Nephew.
The rule book has a little write up for each Tribe which adds another layer of character and narrative to the game.

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23 Feb 2016 14:36 #223071 by Dr. Mabuse
Replied by Dr. Mabuse on topic FEROX Review

ryancraftfair wrote:

SuperflyTNT wrote: Today I Learned: The Natives' dice have different distributions of symbols. I never even bothered to look. LMAO


Yeah, the first thing on our list of Things to Fix for the next edition is including the dice odds on each Tribe's card. They're printed in the rulebook if you need to reference it, but they should definitely be on the cards.

I'm a fan of the great stellar philosopher who said, "Never Tell Me the Odds", but I can see some gamers needing that.

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26 Feb 2016 17:50 #223386 by Mantidman
Replied by Mantidman on topic FEROX Review
My copy arrived today!
Looking forward to getting it on the table.
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27 Feb 2016 08:01 #223423 by moofrank
Replied by moofrank on topic FEROX Review
Mine turned up yesterday. Yep it is adorable. One thing I can't work out is why the native player shouldn't just commit all natives to each Encounter.

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27 Feb 2016 12:28 - 27 Feb 2016 12:31 #223444 by Dr. Mabuse
Replied by Dr. Mabuse on topic FEROX Review
My thought would be losing your big hitters early in the game could be a factor as the game went on as they would be the primary focus of attacks.

There are less heavy hitters compared to the lighter ones. That's my guess, I've never tried to throw them all out there.

Try it and let us know.
Last edit: 27 Feb 2016 12:31 by Dr. Mabuse.

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29 Feb 2016 08:52 #223506 by charlest
Replied by charlest on topic FEROX Review

moofrank wrote: Mine turned up yesterday. Yep it is adorable. One thing I can't work out is why the native player shouldn't just commit all natives to each Encounter.


I would imagine losing all Red or Yellow would be terrible.

Also If you throw out just enough to be able to roll max dice with say Green or Blue, you incentivize your opponent attacking those colors so that your rolling is left efficient.
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01 Mar 2016 16:16 #223582 by SuperflyPete
Replied by SuperflyPete on topic FEROX Review
I'm with Frank, after consideration. Putting all your peeps out has virtually no negative consequence, but creates a situation where you can always attack with your best guys.

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