The Battle At Kemble’s Cascade is heavily inspired by shoot-em-up...
I’m not a game designer, so I’m not really sure what it takes to create a successful board game adaptation of a video game. Do you just take the license and use it as a setting for a solid design? That’s what was done with Railroad Tycoon and Age of Empires III, both by Glenn Drover. Do you work to create a system that emulates the feel of a video game without recreating specific mechanisms? FFG’s Starcraft board game did this to great effect, creating a game that felt like Starcraft even while it never really replicated the mechanical nuances. Or you could do what The Battle At Kemble’s Cascade does, and work hard to recreate the mechanics of the video game in a cardboard form.