Four Against Darkness in Review

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30 Apr 2018 17:39 #272321 by Michael Barnes
 
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The most compelling thing about Ganesha Games’ Four Against Darkness isn't that it appeared seemingly out of nowhere to climb the top games ranking over at another board games site two years after its release. It's that it flies so defiantly in the face of trend, daring a couple of generations' worth of gamers that have been reared on mountains of heart tokens, endless doom trackers, and scores of bubblegum machine figures to go back to the basics.

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30 Apr 2018 17:57 - 30 Apr 2018 17:59 #272326 by barrowdown
So I like the review, but I feel like it should have some minor information about the game (namely: publisher, designer and year published).

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30 Apr 2018 19:24 #272334 by ChristopherMD

barrowdown wrote: So I like the review, but I feel like it should have some minor information about the game (namely: publisher, designer and year published).


Based on the first sentence of the review I think the publisher is Ganesha Games and it was published two years ago. The designer isn't named on the cover of the game either.

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30 Apr 2018 20:11 #272336 by barrowdown

ChristopherMD wrote:

barrowdown wrote: So I like the review, but I feel like it should have some minor information about the game (namely: publisher, designer and year published).


Based on the first sentence of the review I think the publisher is Ganesha Games and it was published two years ago. The designer isn't named on the cover of the game either.


I am apparently an idiot.

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30 Apr 2018 20:29 #272338 by Gary Sax
This honestly sort of reminds me of the review Charles wrote of City of Kings. It's like the exact polar opposites, filed along with 1st edition D+Dish Dungeon Degenerates. Not because City of Kings is euroish, but rather because it, like Shadows of Malice, is totally content to be nonspecific. Enemies are drawn randomly and only characteristics, not some super specific identity.

If I had a big request for a feature on There Will Be Games it would be a roundtable feature running down a genre (eg dungeon adventure) and the different approaches to it from releases in the last few years. Bonus points if it was willing to bring up some heroic failures/non-sellers.
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01 May 2018 09:38 #272359 by southernman
I did post this in the other thread but didn't get a response - how similar is this to the 70s/80s Tunnels & Trolls solo dungeons (that I've just bought a heap of for some nostalgia gaming) ?
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16 May 2018 22:26 #273457 by Michael Barnes
Ah, sorry Tom- I never responded to this. I’d say it is somewhat similar, but the T&T solo games were an attempt to make the full T&T system playable by one player with a more gamebook like approach. The base 4AD game is straight hack and slash- no “turn to 437” or anything like that.

Now, with that said, the expansion adventures are much close to T&T solo adventures. They have text and all that.
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16 May 2018 23:08 #273459 by Shellhead
Even before I got to your bio box at the end, I was thinking about Dungeon. Specifically that Dungeon is probably a better game than the base game of Four Against Darkness, even though Dungeon isn't a very good game. You may be enjoying the nostalgia more than the game.

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