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Ascension: Delirium
If there’s one thing that never ceases to amaze me in Ascension, it’s the innovation that keeps emerging after 13 sets. The latest standalone expansion, Delirium, does what Ascension does best: reinvigorates some old mechanics while adding a few new trappings. I was trepidatious about these new features, especially after the previous release being rather lackluster, but it turns out that the Stoneblade team knows better than me.
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- fightcitymayor
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Am I wrong?
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fightcitymayor wrote: I feel like, rabid fans aside, Ascension is getting to a place where it might be a more sensible iOS game, rather than collecting another block of cardboard to sleeve & put on the shelf. It feels like at this point, the original (and maybe the first expansion or two) may have a spot on a shelf, but the longer it goes, the longer it feels like it might be best digested in a more ephemeral form, instead of card-and-dice style. I feel the same way about Elder Sign. Like, the redundancy is uncomfortable and feels overdone.
Am I wrong?
The amount of "stuff" is definitely a lot. I have everything in two boxes, most of which is unsleeved. Boards are stored elsewhere. I really would rather them stop with the big box releases altogether. The boards aren't necessary and I have piles of plastic gems that I don't know what to do with. Although I do play the digital version, I do still break out the physical one.
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