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My Woefully Incomplete and Wholly Inaccurate Best of 2018 Guide
hotseatgames wrote: But WHO KNOWS who is REALLY pulling the strings??!!!?
QAnon knows...
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Jackwraith wrote: Kinda like Shellhead, I'm not into dexterity games and I was/am put off by the setting. It simply sounded way too alt-right to me (Military Guys gun down Tree Huggers!) But my political activity makes me pretty conscious of stuff like that, so I'm clearly not the target audience. That's fine. I'm not the target audience for Agricola, either. I'm glad it's worked out so well for you guys.
Bit of a reach, yeah? Ecoterrorists aren't historically tree huggers. They're more the "blow up a dam" type. Makes a decent villain in my opinion.
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- Jackwraith
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But mostly it's about dexterity games. I suck at them.
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I guess I don't have a problem with Seal Team Flix's theme because in-world the villains are, in fact, villains. There's not a single sympathetic character among them, they're cartoons. We're talking full on GI Joe shit. Looking forward to more variety.
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It's still a great game though.
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- SuperflyPete
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I get what Shellie is saying, though. Neither of my kids have been alive while my nation wasn’t in a war. Hell, for that matter, neither have I, barely. And my own BFF and kids are characters...so, yeah, if you want to internalize the game, that could be uncomfortable.
But that’s not what the game is about. This game is naked gun (and naked fun). You can’t bounce a bullet off of three walls and kill a person hiding behind a box. The puns and bad guy names were put in to lighten it up and remind players that this is a beer and pretzels game.
I’m still in the negative, financially, on the game...and it’s worth it. The goal was to have a pro copy of the game, and I have that.
It’s for sale at two local stores here.
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SuperflyTNT wrote: I’m still in the negative, financially, on the game...and it’s worth it. The goal was to have a pro copy of the game, and I have that.
It’s for sale at two local stores here.
I know the feeling. My one and only published game design involved long hours of development, prototyping, and playtesting, and my co-designer and I only got paid 3 copies of the game plus $300, each. But the goal wasn't to make money, it was to get our game published. Our only regret is that the publisher made so many changes to the game design that we only feel like the game is half of what we intended it to be.
By the way, the Fantasy Flight Event Center includes a retail shop, and they were selling STF. Last time I looked, they were down to just one copy on the shelf and that has probably been sold as well.
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- Michael Barnes
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My FLGS has sold two copies, I know.
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- WadeMonnig
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BillyBobThwarton wrote: The way you describe Inis and your wife...are y’all playing Inis 2 players?
Was thinking about this comment last night and decided to head to head with my wife. Much tighter since you only have one person to contend with. My wife went the expansion route with adding new tiles at least once per turn. She took the pretender token (aka the I've fulfilled a win requirement token) for being in 5 separate areas plus her Deed token which she received for smashing my troops in an contested area. I burned a few seasons cards before admitting defeat and letting her take my army (and, this, playing her bard card to claim the Deed Token) but managed to achieve the "be present in areas with 6 sanctuaries" so that I could also claim a pretender token thus pushing us to another round. I played a sanctuary card right off the bat which she "geis-ed" away (basically undoing my action) but that was my bluff, my real play was to be present in 5 or more areas (plus newly acquired deed card) which I managed with a Epic Tale card that allowed me to place 2 troops in the capital (and not initiate a clash). Super fun, as usual, so it gets a thumbs up even at two players....but better with more IMHO.
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