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Play Matt: The Lost Expedition Review
- Matt Thrower
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- Shiny Balls
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- Number Of Fence
The box art has a charming Tintin look, without that annoying quiff. All pith helmets and tangled undergrowth. Inside there are two decks of cards. The big one has a tab to unwrap the shrink, but the small one doesn't. I try to open it with my thumb and, to my horror, I mark a card. Diving to the rulebook in a mild panic, I determine the damage is to a map card, part of the board. So that's okay.
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It's been a favourite in my house. I established quickly that when playing we have to explain the choices on the cards thematically, and this usually lasts until things are getting desperate and then it disintegrates into just trying to survive the challenges. Fun though, and I try to challenge them to come up with new ones every time (rather than repeating the one about shooting the crocodile for food). The game has also firmed up Teddy Roosevelt as one of my kids favourite characters from history, which I am at a loss to explain.
Has anyone got the expansion for this? I don't think we need it at all, but I do wonder if it offers anything else worthwhile on top of what's already here.
edit: mads, it's great for kids. It's haaaard, but you can set the difficulty by cutting off a couple of jungle cards to shorten the journey. The art really is great, my kids really love it (although they are Tintin fans already so that probably helps). The rules are pretty straightforward. My kids are fairly savvy, 10 and 8, they play this one on their own, the 5 year old loves playing it but needs a little hand/reminders of the numbering system depending on whether it's morning or night and to try an think about the card re-ordering mechanism. But yeah. Storywise it's fun - like I said above it starts to get a little repetitive but you can work around that with a bit of thought.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
mads b. wrote: This is a great review. I've been eyeing the game for some time precisely because it seems to actually tell a story. But would you say it's playable in the coop version with (board game savvy) kids?
Depends on the age but yes, totally - I played it a lot with my kids - 8 and 12 - and we all had a great time. The eldest also enjoyed the competitive game because she comprehensively beat me

A small word of warning: if played by the rules where you're not allowed to disclose what you're holding it's not suitable for "hand-holding" co-op play with quite young kids the way some co-ops are.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
mc wrote: Has anyone got the expansion for this? I don't think we need it at all, but I do wonder if it offers anything else worthwhile on top of what's already here.
Glad you enjoyed it.
I've also got the expansion, but I haven't played it a whole lot. The biggest bit is a new set of cards which up the difficulty which isn't particularly what you want if you already find it tough enough. But there is a slew of variants in the box and I do like the new map cards and the companions. Both add some extra layers of variety and strategy, while the latter ease the difficulty level (and so can work to offset the new, harder cards if desired).
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
Jazzbeaux wrote: Just been looking at Judge Dredd: The Cursed Earth which is apparently a reskin of this game. Your review above with Judge Dredd theme could be a winner!
It's coming soon - seriously! Just thought this needed to squeeze in first as it's the original game.
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- Legomancer
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- D10
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- Dave Lartigue
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My eyes perked up at the Dredd reskin, but I think I actually prefer the original. Haven't gotten the Fountain of Youth yet.
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- SuperflyPete
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- Salty AF
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- SMH
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I didn't even know there was an expansion, although I already have the promo pack, which has a brutal card.
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- hotseatgames
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- Away
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