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Warhammer 40k Kill Team: Arena Review
- Michael Barnes
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- Mountebank
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04 Feb 2019 00:00 #291490
by Michael Barnes
Warhammer 40k Kill Team: Arena Review was created by Michael Barnes
The new expansion for Warhammer 40k Kill Team is a...
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Many Kill Team Players are asking the question, "Should I Buy Arena?"
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- GorillaGrody
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- Will kvetch for free
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04 Feb 2019 20:14 #291491
by GorillaGrody
Replied by GorillaGrody on topic Warhammer 40k Kill Team: Arena Review
Well, I did it, I ordered it, strictly on the basis of the suggestion that it features a more board-game-like experience. I may get more people to play it with me if I explain it like that. Plus, it seems to be disappearing everywhere.
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- Michael Barnes
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04 Feb 2019 21:13 - 04 Feb 2019 21:16 #291492
by Michael Barnes
Replied by Michael Barnes on topic Warhammer 40k Kill Team: Arena Review
I’d exercise some caution with that- it is still a measurin’ game. And some board gamers quail at that. But yes, I do feel like the simpler, symmetrical layouts are more board gamey, as are the stock VP objective. I’d advise that you set up a couple of 60-70 point teams ahead of the game. Fill out the cards and everything or use the preprinted ones from the faction starter sets. Hide the prep work!
Also...this sounds really trite...but use the measuring strips that come with the game, not a tape measure. Board gamers aren’t as hostile to real game components. But you put that big ol’ Stanley contractor tape measure out there...
Also...this sounds really trite...but use the measuring strips that come with the game, not a tape measure. Board gamers aren’t as hostile to real game components. But you put that big ol’ Stanley contractor tape measure out there...
Last edit: 04 Feb 2019 21:16 by Michael Barnes.
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05 Feb 2019 07:27 #291499
by SaMoKo
Replied by SaMoKo on topic Warhammer 40k Kill Team: Arena Review
I won’t bite on this purchase, I enjoy the swingy balance of the regular game. More importantly, something is lost in the transition from beautiful, open terrain to a cramped dungeon.
Melee does sometimes struggle in the core game of Kill Team. The answer is to add flexibility to the use of terrain. I’d rather see Games Workshop create a point cost for manipulating terrain, adding balance without forcing a dungeon. Taking some Boardgaming sensibilities, a bidding system could work well here.
As is, my orks can always shoot back as the charge forward. They may believe in aiming, but I can guarantee at least one rokkit will turn a marine into a puddle of grott juice!
Melee does sometimes struggle in the core game of Kill Team. The answer is to add flexibility to the use of terrain. I’d rather see Games Workshop create a point cost for manipulating terrain, adding balance without forcing a dungeon. Taking some Boardgaming sensibilities, a bidding system could work well here.
As is, my orks can always shoot back as the charge forward. They may believe in aiming, but I can guarantee at least one rokkit will turn a marine into a puddle of grott juice!
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