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Flashback Friday - Stone Age - Love It or Hate It? Do you Still Play It?
- Sagrilarus
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- D20
- Pull the Goalie
Sulla wrote: . . . still haunts me.
Greetings fellow Roman.
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I think I agree. Stone Age is cute, but Pillars of the Earth is better if you are just looking for a fairly straight forward worker placement game.
I don't play either anymore. But if someone else wanted to play, I wouldn't object..unless that cup still stank. Yikes.
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A. Drunk Will Keyon
B. Drunk Matt Lotter
C. Drunk Josh Look
D. All of the above
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Then I got reprimanded for Will’s language.
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I am not a fan of WP. I know that's probably the standard round here. For me it's because usually they break all thematic ties for me. There's always things in there that give me an uncanny valley effect that just piss me off. I can cope with abstraction, but not gamey abstraction, where you can see the mechanisms pointing out.
So Stone Age I felt was 2 games, in that respect, because the sending out your hunters and gatherers and rolling dice for them was great, and felt like a very nice abstraction. But the cards, I couldn't work out what was going on thematically - just a maths exercise , really, and not a hugely interesting one. I didn't feel I was giving my tribe any character or whatever. Just adding up. I burnt through the deck that triggers the ending as quick as I could.
Funnily enough I was teaching myself Neanderthal at the time which actually uses the same idea for hunting and gathering. Except of course you can muscle in on territory, get attacked by predators, there's changes to the spaces, and improvements are thematically explained pretty well. There's plenty of problems with it of course. And my kids are probably not ready for it like they would be for Stone Age. I guess though I want those thematic ties to be meaningful. And the precarious existence theme doesnt come through in swapping resources for VP via a card with... a picture of... a chief? I think?
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I mainly play it in my board game design class as it is one of the "faster" and "simpler" worker placement games for the students to understand.
I know that the WP playing community prefers a more complicated game (see Scythe or Root or Everdell or...) but I think it's still one of best gateway wp games around.
Just don't smell that cup.
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Here's hoping the 10th Anniversary cup has extra stank.
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- san il defanso
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- D10
- ENDUT! HOCH HECH!
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But it does look really nice, and it's certainly more forgiving than something like Agricola. Just didn't click for me though.
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I don’t like the end game scoring either. As someone said more eloquently in another thread, don’t tell me A is important and have it be 80% of the game, but then have B be 80% of the final score. I find this true of a lot of Euro games. It also makes it not fun to play with people who know that the game is really about digging for that set of 3 purple tiles or whatever, and not actually about making cupcakes or selling fruit or whatever the game seems to be about.
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- san il defanso
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- ENDUT! HOCH HECH!
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I generally like Euros but it's sort of an endemic problem in the genre that the endgame always feels like an audit.
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Not bad by any means, but I think its time has passed.
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