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Flashback Friday - Stone Age - Love It or Hate It? Do you Still Play It?
Love it or hate it? Do you still play it?
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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Edit: And perhaps I shouldn't say "don't really like that type of game." I do like worker placement stuff. Maybe I just don't like the type that incorporates the type of mechanics that Agricola and Stone Age seem to emphasize? I don't know. It's been too long. I guess I should try it again. But I don't really want to.
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- Colorcrayons
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- Wiz-Warrior
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We never saw the point of going to Stone Age. How many worker placement games does one need?
I'm sure that since ToS site exists, that there is a ready made market eager to throw money at it. Myself, I think my worker placement itch is satisfied with other titles. I like All Creatures Big and Small for that purpose.
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Nope.
No.
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Josh Look wrote: No. No. Noooo.
Nope.
No.
Obviously would say no.
![:) :)](/media/kunena/emoticons/smile.png)
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- Sagrilarus
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- Pull the Goalie
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- Legomancer
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- Dave Lartigue
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It's a solidly competent worker placement game, but we're now so swamped with such things that solidly competent isn't much of a pull anymore.
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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Michael Barnes wrote: Not sure why they’ve bothered with a 10th anniversary edition, is there really an abiding fondness for it out there?
Yes, I think so. I think it's among a lot of people's first games and is one they can introduce to family/non-gamers.
I've actually only played it twice. First time was early on when I was getting into game and I thought it was fine. Second time was within the last six months. I found it fine then too. I am only tempted by it insofar as it's something I could play with my parents. Ultimately, I don't know how interesting they'd find it.
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- Sagrilarus
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- GorillaGrody
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Okay, though I feel pretty much the way those above feel, I’ll say this:
1) I’ll play anything with a Michael Menzel isometric game board. I just love his integration of style and function.
2) this is a really fun integration of dice mechanics and worker placement that doesn’t get mired down in minute little dice-manipulation tactics. It’s a perennial gateway game for a reason.
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- Sagrilarus
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GorillaGrody wrote: Will no one speak for Stone Age?
Okay, though I feel pretty much the way those above feel, I’ll say this:
1) I’ll play anything with a Michael Menzel isometric game board. I just love his integration of style and function.
2) this is a really fun integration of dice mechanics and worker placement that doesn’t get mired down in minute little dice-manipulation tactics. It’s a perennial gateway game for a reason.
I didn't really knife the game that badly. My issue is with usability, not the game itself. Were I to play it more often, or were the symbols a little easier to understand I think I'd enjoy it more. And I'm not a worker-placement fan. But the dice alleviate some of that. And it's the place where I offhandedly invented Lazy Karl, who is a gaming icon in my group now. So I have to give it appropriate props for that.
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The first several turns feel so scripted. First player goes for the farming track, second player goes for the tools. The path to the end has such an unvarying orchestrated feeling of going through the motions, whether you win or lose based on the point multiplying cards you've traded resources (almost always wood) for. I can't find the fun here anymore.
I haven't gone to the love shack in many plays.
Love the art on the board though, and it's a good math / division teaching game for the young kids, so it stills sees the light of day.
For a similar style of game, I'd much rather play Pillars of the Earth.
And beyond all that... the smell of the dice cup when I first unboxed this still haunts me.
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