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Flashback Friday - Chaos in the Old World - Love It or Hate It? Do You Still Play It?
Root strikes me as too assymetrical, in the sense that the factions are fundamentally somewhat unbalanced and the players must take on the burden of re-balancing the game after they have played at least a few games.
Rising Sun superficially has a lot of options but ultimately seemed a bit scripted.
Cthulhu Wars was almost great, but I feel that the race for VP undercuts the sense of the setting.
I suppose that's my biggest complaint is that these assymetrical DOAMs (aside from Root) tend to fall short of expressing the setting and sense of dramatic narrative by abstracting certain elements in a mechanical way.
The real gold standard for this type of game is Dune, and all of these games fall short of the innovative and dynamic brilliance of Dune.
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- hotseatgames
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- Jackwraith
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I can see the comparison to Root because both of them require repeated plays to really engage with. If you're Khorne, you need to recognize what Slaanesh is doing in those specific areas and get in there and fuck up his business. But I think where Chaos is superior to Root is that you're still playing the same game. I think Root has reached the limit of so-called "asymmetrical play", where you often don't even feel like you're playing the same game as the Aerie vs the Riverfolk. CitOW's thematics and the fact that you're competing against the game itself don't let you reach that point.
hotseatgames wrote: I would not be sad to spend an entire weekend playing various DoaM games. Definitely my favorite genre.
Didn't do a whole weekend, but had a couple really awesome DoaM games today, including the oft-mentioned Cthulhu Wars, which doesn't really replace Chaos for me, given that one is all about board-maneuvering and the other involves significant card play, which CW lacks.
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- Erik Twice
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The interesting thing about it is that it's an Eurogame with direct attacks. Not just interaction, direct attacks between players. And this creates a very unique dynamic between controlling the board and achieving your goals. There's quite a bit of pushing, nudging and sneaking in that is rare in other games and I like the way your actions can be either symbiotic (Promote ruination), poisonous (Force Khorne to move in) or parastic (Get cheap kills).
Vysetron mentions the game is on rails and I don't agree but I know where he's coming from. Here's the issue: The game is not that well-nalanced and while the four factions are on the same level, upgrades and other cards are not. There are upgrades that are downright unplayable, others that are must have (Like Nurgle's VP for ruination) and some cards may very well be dead draws. But the game itself is varied and rich in decisions, which I appreciate.
I'm one of the few that wasn't impressed by Root, for the record. I just haven't found it very interesting.
Dune plays in another league. It's such a brillant game in so many ways that CitoW and others just can't compare. I mean, Dune would already be the best game of its kind based on its combat mechanism and it has like 10 other mechanics on the same level. It's one of the best games ever made, hands down.Shellhead wrote: The real gold standard for this type of game is Dune, and all of these games fall short of the innovative and dynamic brilliance of Dune.
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I haven't had a chance to give it another try.
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- Legomancer
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- Erik Twice
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I always wish the game had gotten one more week of balancing. Tseench got a clogged hand and I got 4 cards that affected the non-existing nobles. I also believe Khorne walked into a trap (he got the Grat Demon upgrade over the little guys doing damage one) though he won on the back of it so who am I to say.
The game was fun, though the two eurogamers (Nurgle, Khorne) weren't too hot on it. They enjoyed themselves, which is more than I expected, though. I find it harder for the average eurogamer to play trashier games than the opposite.
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I love games with card play and events, which I miss with CW. I think that CW has more in its favor, on balance. The incredible variety, the streamlined gameplay, the ability to play with more than four; all of these push it beyond its forebear. I like how the dial victory of the “original” was changed to be required, in combination with victory points, to win the game. The “dial” conditions also became more varied (6 one time requirements instead of 1 requirement to be met multiple times).
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I like Cthulhu Wars but don't really get the "replacement" thing, I don't really categorize them that closely, unless I'm only trying to own one dudes on a map game (I'm not). Chaos in the Old World is a delicious mixture of card play + area majority, while Cthulhu Wars has none of that and feels much more casual and less nuanced -- it's a simple VP race with leader bashing, dressed up in a fancy asymmetric costume.
oberael wrote: I'm quite fond of Chaos in the Old World, but Khorne is absolutely busted in the game. The sad thing is that I've heard a number of people say that the Horned Rat expansion fixed some of the problems with the game, but have you seen how much that goes for now? 0.0
He's really not, and while I think the expansion is the more fun experience, if your complaint with the base game is Khorne being strong, you'd be disappointed by the expasnion -- he's relatively stronger in that =P
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