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Zombie Kidz: Evolution Review
hotseatgames wrote: I like the idea of a short legacy game. I'll bet you could apply some legacy stylings to a game like Hellapagos.
I have this theory that the degree of difficulty on designing a legacy game is like -10,000 if the game is short. There aren't many Gloomhavens out there, it seems like there are a lot of bad 3+ hour evening legacy games