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Pyrite Prospecting: Rolled West Board Game Review
Reporter: Welcome,Ladies and Gentlemen, to the Gold Rush. Where plucky pioneers are braving the arid landscape to seek their fortune. Excuse me, Sir, can you tell us about what you are doing out here.
Man: Pickax Pete is the name, Precious Metal are my game. I'm racing to make shipments of Copper, Silver and Gold. I'm currently leading in both Silver and Copper.
Reporter: Thank you Peter. And over here we find Mrs....
Woman: Tammy Tentpole. I've been creating settlements, you can find me down in the high-rent Gold District.
Reporter: And you, sir, what are your feelings on the Gold Rush?
First Time Player: Err, I have no idea what I am doing.
Reporter: Excuse me?
First Time Player: Lots of choices...I think...But I have no idea where to start. Maybe I'll grab this boom town. * opens instructions and reads while walking *This one gives a bonus for Copper Shipped and Copper in contracts...do I have any of those... * Trips over a rock and tumbles down into a valley *
Reporter: Well, there you have it. Welcome to the Rolled West Gold Rush. Back to you, Ron.
I think the "banking" system has promise, but that sounds very slow for a smaller game. I really like the way Tiny Epic Galaxies attempts to ameliorate the issue of being dependent on dice. First off, you get one free reroll of any/all dice each turn. Second, you can spend Energy to do more rerolls, as many as you have resources for. Third, you can spend two of your dice to get one result with the Converter. And last, and more importantly, you can spend the other resource, Culture, to duplicate your opponents' die rolls and make progress on your own tasks. That's a lot of making up for poor luck on six-sided dice. Does Rolled West have anything like that other than "banking" for rolls on TWELVE-sided dice? If not, I'd shy away instantly.
Edit: And yes, while the dice are 12 sided, there are only 4 unique faces. Maybe they are just more pleasing than 4 or 8 sided alternatives.