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Masters of the Night Coming to Retail

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In the Shadow of the Colossus: A Skulk Hollow Board Game Review

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04 Dec 2019 00:01 #304755 by WadeMonnig
But let's not get ahead of ourselves: Skulk Hollow is...

I hate lazy game comparisons; they never do justice to either the source game or the game you are comparing it to. But Skulk Hollow's emulation of the now classic video game trope of the heroes scaling a monolithic “villain” to defeat it is hard not to acknowledge. This is actually one of the trepidation's I had about Skulk Hollow: As much as I love Gunstar Heroes, Lunar: Silver Star Story or Front Mission 3, I rarely go back to a specific battle (No matter how epic) and replay it over and over.

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04 Dec 2019 09:22 #304756 by Gary Sax
San Il Defanso had a discussion about OGRE in his recent why do I own this column that reminds me of your review, and especially its discussion of the giant's role. My recollection is that the OGRE also has a really good chance to win the game too but I don't remember well.
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04 Dec 2019 13:04 #304759 by ubarose
Well that is a shame. This game looked like such a promising (and really pretty) two player game.
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04 Dec 2019 14:46 #304762 by WadeMonnig

ubarose wrote: Well that is a shame. This game looked like such a promising (and really pretty) two player game.

If you approach it as an adventure that you are going to play a half dozen times, it is a success. I just don't know think it is balanced enough to return to over and over outside of the adventure context. It is a gorgeous game, the guardian meeples are top notch!

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04 Dec 2019 14:47 #304763 by Josh Look
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04 Dec 2019 15:06 #304764 by WadeMonnig

Josh Look wrote: I really like it.

Do tell! Did you find the foxen overpowered?
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04 Dec 2019 16:06 #304765 by charlest
We found it relatively balanced (Grak feels weak though). My biggest complaint is that it's a bit repetitive and moves tend to be a bit obvious.
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04 Dec 2019 16:36 #304766 by Vysetron
Yeah, balance wasn't our concern as much as it being attrition-focused and spending half your time drawing cards. Was a real disappointment for us in that regard.
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04 Dec 2019 17:20 #304767 by Josh Look
What Charlie said. Mind you, I only played twice and I saw a win on each side. Both games were close. There are a lot of obvious moves, but I still think it’s a solid time waster for 2 players.
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06 Dec 2019 04:28 #304813 by Matt Thrower
I've also played this: might review it at some points. Some of the match-ups do feel quite unbalanced, although others seem better. The worst is Grak, which is touted as the learning scenario.

If you go on BGG the designer is in a few of the balance threads explaining how to play Grak "properly". No-one's had much luck with his advice and neither have I. The fact he's defending it, and that it's set as the introductory match-up, sets alarm bells ringing about how well this game was playtested and developed.

That said, I have to admit that it's still good fun to play. It's got that puzzle-y feeling with each matchup where you're both trying to work out how to leverage what you've got to win. That, and the fun of figuring out how to best use your hand of cards, make it a bit addictive. Even if each matchup is only good for a couple of play, that's still more play time than a lot of modern titles see.
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