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In the Shadow of the Colossus: A Skulk Hollow Board Game Review
- WadeMonnig
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- D8
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I hate lazy game comparisons; they never do justice to either the source game or the game you are comparing it to. But Skulk Hollow's emulation of the now classic video game trope of the heroes scaling a monolithic “villain” to defeat it is hard not to acknowledge. This is actually one of the trepidation's I had about Skulk Hollow: As much as I love Gunstar Heroes, Lunar: Silver Star Story or Front Mission 3, I rarely go back to a specific battle (No matter how epic) and replay it over and over.
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- WadeMonnig
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- D8
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If you approach it as an adventure that you are going to play a half dozen times, it is a success. I just don't know think it is balanced enough to return to over and over outside of the adventure context. It is a gorgeous game, the guardian meeples are top notch!ubarose wrote: Well that is a shame. This game looked like such a promising (and really pretty) two player game.
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- WadeMonnig
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Do tell! Did you find the foxen overpowered?Josh Look wrote: I really like it.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
If you go on BGG the designer is in a few of the balance threads explaining how to play Grak "properly". No-one's had much luck with his advice and neither have I. The fact he's defending it, and that it's set as the introductory match-up, sets alarm bells ringing about how well this game was playtested and developed.
That said, I have to admit that it's still good fun to play. It's got that puzzle-y feeling with each matchup where you're both trying to work out how to leverage what you've got to win. That, and the fun of figuring out how to best use your hand of cards, make it a bit addictive. Even if each matchup is only good for a couple of play, that's still more play time than a lot of modern titles see.
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- In the Shadow of the Colossus: A Skulk Hollow Board Game Review