- Posts: 11193
- Thank you received: 8259
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Is Wonder Woman: Challenge of the Amazons the Best Comic Book Game?
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Is Wonder Woman: Challenge of the Amazons the Best Comic Book Game?
Please Log in or Create an account to join the conversation.
Shellhead wrote:
Jackwraith wrote: You can physically set it up in less than 10 minutes, but getting everyone to the point of understanding what they're actually doing in the game takes FAR longer than that. This is an inherent problem of any game based on cards, since every turn will be a burst of new information for the new player.
I just wanted to quote this particular remark for being very insightful. Game designers should take note.
I’m actually going to refuse to do that. That I actually have zero problem with, so long as there’s still a game to be had after everyone does understand what they’re doing. I went out of my way on the Kaiju game to ensure that it’s exactly that kind of game since that’s the kind of game with “depth” that I’m interested in. Root, Villainous, Res Arcana, all of those were massive inspirations. I’d put Theseus in that lot as well.
Please Log in or Create an account to join the conversation.
I'm not doggjng Prospero Hall designs, but I question many of the titles effectiveness for a hobby gamer.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4412
- Thank you received: 5808
A great comparison is Twilight Struggle and 13 Days. Twilight Struggle's scope is much larger and, thus, has a number of additional mechanics that 13 Days doesn't have or need. But they're both operating in a similar framework: card-driven, random draws that can benefit your opponent, competing on the same "tracks" (actual tracks for 13 Days, nations for TS), and having the one-track-to-rule-them-all to determine the winner. Plus, they both have a backdoor win in nuclear war(!) But I could explain 13 Days and have someone playing decently in a matter of minutes. TS takes longer than that because it is a more complex game. That doesn't mean that 13 Days is a BETTER game than TS. It's just simpler.
I think Funkoverse is a great, simple, quick-to-learn-and-play combat game. But I don't think that Wiz-War is any less because that spell deck is SO huge and there's so much to read and comprehend at any moment... and in the next turn it will all change. You could argue that there are a lot of "unnecessary" systems/detail in Wiz-War, but I don't think it makes it any less of a game.
Please Log in or Create an account to join the conversation.
charlest wrote: I believe that Josh and Michael and others are playing these types of games regularly. But I'd assume you're not playing individual title many times and the depth of strategy and potential for exploration just isn't there.
I don’t think that should necessarily be a barometer for how we measure games. I will admit that I have not played Jaws as many times as other PH games, but I do always have a good time when I do. Isn’t that enough? Like, why do we have to play a game a metric shit ton in a short period of time? Under best circumstances, that’s how most people play games, not trying to cram enough plays in so that they can get a review out in time so that their work remains relevant. If I take Jaws of the shelf once, twice a month and have a good time with it, what else do I need out of it?
FWIW, I have played Funkoverse, Horrified, and Kero (which I again will plug here because it’s awesome and their most hobby-centric design) quite a bit. Funkoverse is going to obviously have some staying power with new models being released, but I’m by no means bored with Horrified yet, and that’s with at least 20 plays so far. Is there a ton of strategy? Probably not, but I still enjoy the puzzle of sizing up which monsters I have in the game, prioritizing which one I’m going to go after first and reacting to others when they start to get a jump on us. Again, like Jaws, it’s fun, what else do I need?
I do think Wonder Woman will have an even longer shelf life since so much of it is more social/trust based than is typical co-op puzzle. It only has three villains, which I’m not willing to call a limit just yet, but I certainly wouldn’t turn more down in the future.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
I'm not a hobby gamer anymore.
I was reading over Charlie's comments in particular and it just cast into relief that what I want out of playing games and what I enjoy out of playing games, and what the hobby game market's creators and publishers either want me to want or assume that I want is not what I actually want.
I've felt like this for a while - out of step with THE HOBBY. I don't fucking care about conventions, public game nights, Kickstarter, video content, and all of the hallmarks of the modern hobby. Remember the ERP, my long period of Games Workshop servitude, and now my return to RPGs? Think about the games that I've liked the most over the past few years. All not in step with the hobby, with maybe a few points of crossover.
No, I do not regard hobby board games and the principles of hobby board gaming as part of my life right now. That's a big revelation for me. I've played what would be called hobby games since I was 5 years old, so that's 40 years this year.
So when I hear "there's not enough depth/room for exploration"...I just don't care. Like Josh said above, if I pull Jaws out once or twice a month and have fun...why do I want more out of a $25 game I bought at Target?
I get wanting the deeper, richer experiences. And I still do. I'm playing Dune sunday. But that's the thing...the deeper, richer experiences are extremely rare. 9999 out of 1000 games today aren't deep or rich no matter how many hobby games mechanics they cobble together to make you think they are. True depth and richness comes from emergent, player-driven situations and bounded reactions described by the rules. This is why Acquire, Tigris & Euphrates, Cosmic, and Wiz-War are immensely deep and rich. Today's complex, over-designed hobby games are not because they foreground mechanisms and "clever" designs to generate a sense of depth.
As far as exploration goes, the fool's gold there is in scenario-based design, modularity, and character-based variety. Some games pull this off. Dominon is a great example, as is Aeon's End. The recent spate of sharply assymetric games is another exception - Root and Villainous for example, where the rules are a framework explored by the modules for different processes and outcomes. This is where the range of available options creates room for exploration and discovery. But most games built like this, the Kickstarters with all the expansions and scenarios...it's like what I've always said about Diablo (one of my favorite video games of all time) - the map does not matter. It does not matter if the dungeon doglegs right and the enemies are slightly different. It doesn't even really matter what your character build is. It is fundamentally, conceptually the same game with the same outcomes.
The reality of it is that having Kool-Aid Man and Joker square off against Aggrestuko and Ian Malcolm is just fun. It changes up a game of Funkoverse, but are you really exploring anything there, are you really encountering depth? No. But it doesn't matter, because it's fun to do and at the end of the day, that should be why you are playing that game to begin with. Not to aspire to a certain level of "hobby-ness".
So a lot of the concerns and harrumphing I hear around this stuff...it just washes over me because it sounds like someone that likes blues trying really hard to convince me that John Lee Hooker or whatever is great and I should listen to it because that is serious music. But I'd rather hear Carly Rae Jepsen.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4412
- Thank you received: 5808
When I was playing Magic, 24-7, and entering tournaments every other day, that was probably a hobby. When I was playing every minis game Games Workshop ever produced and painting everything I played with, that was definitely a hobby. But the fact that I have a bunch of games that are more complex than Sorry! sitting on my shelf...? Eh. Doesn't seem to fly with me. I could have a copy of every classic abstract currently labeled as such (actually, I think I might...) and nothing else. Would I still be a "hobby gamer" playing those on a regular basis? This is like trying to decide what genres of music fit which artists.
There's no right way to have fun. I don't think there's much point in trying to label it, either.
Please Log in or Create an account to join the conversation.
It probably says a lot about me and my tabletop gaming that in my video gaming my most played games are the Paradox Grand Strategy games. Systems within systems. So I do think it's a gaming ethos differences thing and I'm glad to hear your ethos, which makes sense.
Please Log in or Create an account to join the conversation.
I guess what bothers me slightly is that it feels like you're trying to have it both ways. It seems to be a common criticism that Kickstarters are full of junk, people play them once or twice, there's no depth and they're just propped up by minis, etc.
Is the critical difference the price? Is that enough? When is it ok to play a game once or twice and when is it not?
Mostly being devil's advocate here, but I think the psychology here is interesting.
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8753
- Thank you received: 7383
Step 1 -- figure out what you like.
All the other steps follow that, and the steps that follow are easy. But you need to figure out what it is that is bringing you happiness, and that's sometimes very hard to do. The whole industry is telling you what you should like.
I get the feeling I'd think this game is well-produced junk. I thought Villainous was a waste. In fact I've more or less given it away. But that's me. It just felt stilted and detached and required me to turn my thoughts inward and that's not what I look for in a game. So it's not a good fit.
Years ago Shellie referred to Merchant of Venus as a once-a-year game. It's expensive, and more importantly to me it's taking up a fair chunk of space on my shelf. But, when I play it once a year I frikkin' love it. So it stays.
I think what I'm trying to say is ignore the self-appointed cognoscenti and make sure you understand where you should be spending your money for you and yours. It's all valid, but it may not all be valid for you.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
I think the money is issue is definitely a thing, and that brings with it the issues of crowdfunding, FOMO, exclusivity, phony "investorship", KS milling, lack of proper development time, lack of editorial restraint, wasteful production, and so forth. I think we are talking about something very different when we are holding a $200+ game that ships in 5-6 boxes or whatever, stuffed with...stuff...that buyers pay for a year in advance versus a professionally designed $25-40 game made by Ravensburger.
I get the "have it both ways" comment...but the reality of it is that some games have a time, and when that time is gone, you move on. There are very few forever games. Right now, these games are what I want. That may change 3 years from now. I may want something different. I may want no board games at all. I may just be playing strictly RPGs. Or not.
When I complain about the KS games barely getting played, that has as much to do with the churn and the absolute tidal wave of releases as it does with any individual game. And maybe somebody gets $200 worth out of 1 play of Marvel United, that's up to them, not me. But this is my position on it, and that's what I'm concerned with rather than the larger hobby which has, in a very real sense, abandoned game players like me that want more like Quest for El Dorado.
And also too, you've got to remember that Josh and I were talking about playing Jaws once or twice a month. Not "in total". I've played it maybe 15 times? No, I don't play it every time I'm at the table. But I'm still eager to play it again and if someone suggests it I get excited - I don't secretly dread it coming out again like I might for the bigger, more complex games out today.
I rather controversially liked Scythe. We had that big roundtable review at MM. And I did honestly like it a lot. But as my tastes changed out from under it...I started to absolutely dread playing it. When I got the last expansion, I was like "oh man, I really do not want to set that game up". And that is why a lot of games that I get I play for a while, enjoy, and ditch. Because I start to dread them. These PH games...I haven't dreaded them one bit, going back to when Villainous really put them on my radar.
There are number of factors there. One is that their games require almost no setup. Another is that I don't have to relearn the rules every time and teaching is generally quick and easy. Villainous DOES require some player experience and understanding, but I've found it still easier to apprehend and share than Cthulhu Wars or Root. Another is that these are licenses that I'm really excited about - I'm a huge Disneyphile, so Villainous had my name on it the second I saw it. I love Jurassic Park, Jaws, Universal Monsters...all things that I love, and despite my staunch stand against corporations and capitalism, they are brands that I love. I'm always going to be excited to play a Jurassic Park game.
So I think this is a complex matter...you aren't wrong to point it out as something of a contradiction. But the truth of it is that all games is personal, so to speak.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
And I'm more interested than ever in finding those marginal, out-of-the-way titles like Shadows of Malice or whatever that are doing things differently against the direction the hobby is going.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I haven't seen WW or Top Gun yet, but I expect they will start showing up before to long (once we start meeting for F2F gaming again).
Please Log in or Create an account to join the conversation.
When I look back on what I played at a four day con last month, it was about 2/3 long stuff and one third short stuff. I have a bigger interest and need for variety in that 2/3 space than the 1/3 space.
I do wonder with the near term nesting/social distance trend , if people will look towards more immersive stuff as their game groups contract .
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Is Wonder Woman: Challenge of the Amazons the Best Comic Book Game?