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We-reNotWizards
August 10, 2020
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Matt Thrower
August 09, 2020
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Play Matt: Petrichor Review

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ubarose
August 08, 2020
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TabletopIsland
August 08, 2020
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ubarose
August 07, 2020
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Gods Love Dinosaurs Announced

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oliverkinne
August 07, 2020
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oliverkinne
August 07, 2020
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boardgameinquisition
August 06, 2020
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Andi Lennon
August 06, 2020
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oliverkinne
August 06, 2020
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Swatch Board Game Review

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We-reNotWizards
August 05, 2020
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oliverkinne
August 04, 2020
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thegiantbrain
August 04, 2020
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Episode 53 - Meddling Wizards

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Jackwraith
August 03, 2020
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We-reNotWizards
August 03, 2020
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ubarose
August 02, 2020
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In Order to Form a More Perfect Union: A Nations Board Game Review

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01 Jul 2020 00:01 #311584 by WadeMonnig
Yes, I “ordered” a civilization game without direct military conflict....

Be careful what you wish for...

“Can I order a #7: The immersive civilization-building board game? And could you hold the direct military conflict?”

“Sir, this is Burger Bell....but I really think leaving out military conflict in a civ building game would be like ordering a Sandwich without a bun. I mean, don't you need it to hold everything together?”

“Look, do I need to speak to the manager? Can you do it or not?”

Sighs “Sure. Would you like that with a side of Engine Building? It comes with the #7 combo.”

“Engine Building? With a Civilization game? Are you sure? I don't see that ingredient listed on that one board game website.”

Chewing sounds “I don't know, kind of tastes like Engine Building to me.”

Read more...

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01 Jul 2020 23:54 #311594 by Jackwraith
Competing on tracks... Sounds like Tapestry?
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02 Jul 2020 00:57 #311596 by Gary Sax
Good review... the nations war track is pretty savage, my spouse couldn't take it either. I like the game overall, it just wasn't going to get played around here.
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02 Jul 2020 07:39 #311598 by mezike

Jackwraith wrote: Competing on tracks... Sounds like Tapestry?


Not really, it's much closer to Through The Ages than anything else - fun fact time, it actually started life as an alternate ruleset to simplify TTA for a second edition before eventually splitting off into its own game (cf. designer Rustan Hakansson's own words) so it is very specifically a more accessible variant of TTA.

I would personally rank these three games in the order of Nations > TTA > Tapestry, but only because I found TTA a bit tiresome and repetitive after a while with all the cube pushing and the nonsense that goes on when military escalation dominates play. Nations has this neat mechanism governing stability which gives you a defence against the ravages of war and allows you to step outside of the arms race that often seems to happen in Civ games. The tracks operate in a similar fashion to the military track in TTA in monitoring relative dominance in various arenas rather than being the motive force behind gameplay as in Tapestry. I also recall the asymmetrical factions being pretty interesting in how they shake up the strategic approach for each player.

I did not like Tapestry at all. Nations was kinda fun for a while, and although I left it behind years ago I'd play it again. I believe that there are digital implementations and a mod on TTS if anyone is up for it.
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02 Jul 2020 07:58 #311600 by Msample
Nations>TTA>running barefoot across 10,000 Legos>Tapestry
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02 Jul 2020 23:44 #311633 by WadeMonnig
I have never heard any positives about tapestry, so I never even sought it out to play.

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03 Jul 2020 04:05 #311636 by mezike
I confess that I only tried it out of morbid curiosity. I’m less curious about running over Lego.

ps good to see you posting content again Wade. I hope all is well.
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