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Blades in the Dark - Review
Over the last few years there has been an explosion of creativity in the indie RPG scene. Small games, made by dedicated individuals or teams are where some of the really innovative games are emerging in the hobby and I wanted to take the time to highlight my personal favourite, Blades in the Dark. I backed the game whilst it was on Kickstarter and started a local group towards the end of last year, with a new group starting up just recently online. It's a fantastic system, interesting setting and the two are interwoven to make a thoroughly compelling game. Let's take a closer look at what makes Blades tick and why I think you should give it a try, either as GM or player.
The graphic design is also really good. It makes running the game a pleasure, and tracking all the little cogs that make the world sing is easy.
For anyone thinking about running the game, this article is a great deep dive into clocks — how and why to use them.
It's really, really good, especially if BITD as written is a little crunchy for you. It uses cards instead of dice, and specifically a blackjack mechanic -- the higher you get, the better you do in your infiltration; bust and you've overreached and are now discovered. Has a campaign frame around restoring a deposed dynasty to the throne.
The mechanics are (ahem) aces and underscore the push-your-luck aspect of spying/sneaking so, so well.
It's now out for general purchase here: