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Conqueror: Final Conquest Board Game Review
This release has been sitting it my “To Review” pile for way too long. I blame this on a number of reasons but the key one being: I was too optimistic about being about to get to the table with a sufficient number of players. My COVID bubble was hunkered down on Monnig Mountain over the holidays, and I had a theoretical six players I could get involved in play. I only managed that six player game once and, of course, that was my best experience with the game. I wanted to get a few more five and six player games in to see if it sustained that high fun factor before I sat down to review it but, alas, I've abandoned that hope.
Also, I see cards in one pic. Do they add anything or are they just clarifications of what the troops do?
If you would like more information on this release or to purchase it directly from the publisher, you can find it at: www.conquerorfc.com/
I would have to double check to be sure but I believe the full map image I included is of the 3/4 player side, not the 5/6 player mega campaign side of the map.
Msample wrote: Actually at this scale I can buy into cavalry not moving faster - they rarely operated as a stand alone force at this level. One thing that strikes me is that the map looks to have relatively few areas for six players.
So is this a Risk or Axis and Allies level DOAM game in complexity or higher? I LOVE the sand timer, does it also work to limit empire size because you run out of time just doing bureaurocratic logistical stuff, allowing opponents to pick off neglected units?
The hero art is hilarious(ly cheesey). Leonidas got some guns!!!
My original title for this article was "Reviewer: a delayed review" as a little rib at the game title. I sort of gave them the benefit of the doubt since it is produced in UAE and is likely a translation issue.
jason10mm wrote: Great review. Though i feel like the title "Conquorer:Final Conquest" runs afoul of that "you shall not use the word in the definition of the word" rule
You could say the game is a souped up risk but plenty of tweaks from the map layout to the custom dice make it a step or three more strategic.