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Funkoverse Strategy Game: Harry Potter Base Set

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26 Feb 2020 11:33 #307498 by mads b.

Josh Look wrote: If you found Funkoverse to be boring, you will go positively comatose from Death Eaters Rising. It’s quite forgettable and loaded with effects that hardly evoke the characters they’re attached to.


Good to know. We like Hogwarts Battle (even if it does go on for a little long in the late games) and are fans of coop games in general. And from reading about Death Eaters Rising it seemed like a fun coop. But having effects that don't match characters or too repetetive play (I'm looking at you, Castle Panic) sounds like a solid no.

And it's not that Funkoverse was boring. It was more that I - from the one or two real games I got to play - had a hard time finding out what's so tactical about it. It seemed like you would at some point meet up somewhere and just slug it out.

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26 Feb 2020 11:45 #307499 by DarthJoJo
In my one game of capture the flag, I found Funkoverse quite tactical. I rushed flags while my wife prioritized murdering me. I had a solid early lead but lost a lot of tempo in the process. By the time she switched to flag grabs, she was able to guarantee the win. If you want to play well, you really need to consider the scenario points.

It hasn’t been said enough yet in this thread, but the skill cool down system is brilliant. It’s clean, intuitive and offers strategy to your deck building. Do you go hard in two colors to keep your options open or diversify? So good.
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26 Feb 2020 11:53 #307501 by Michael Barnes
Yes, the cooldown track is handled really well and I like that your KOs go on there as well as the objectives. I hope they lean into that mechanism more with some of the future sets, there's a lot that could be done with a simple timer.

TBQH, I actually didn't like the game when I first got it. I picked it all up (sans Golden Girls) when it was first out and I played the Batman set first and thought it was cute and was by default the best Batman game. But I also felt a little shruggy about it, mainly because I was coming into it off Helter Skelter, Warcry, Kill Team, Frostgrave, and heavier games. I had a definite "that it?" kind of reaction to it.

But over a couple of games, I really started to appreciate how simple and direct it was...and it was still doing a lot of things that usually happen in a skirmish game. You have to be in the mindset that it is FAST and that you might have to race to score points off objectives rather than beat down Joker. The abilities are a nice mix- some are more subtle than others, some more impactful, some can shift the game, some are super conditional.

I am actually a weirdo and won't mix the Batman and Harry Potter sets. But I will put Morty in there with Harry and Hermione or Rick in with Joker and Harley. Maybe when there are more available.

I do wish that the tokens weren't so dumpy looking. ROBOT, ALIEN...come on.

Jurassic Park and Aggretsuko come out next week, definitely picking them up. Kind of weird that Unmatched also has a JP set coming.
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26 Feb 2020 12:20 - 26 Feb 2020 16:33 #307502 by ubarose
I think they may have shot themselves in the foot a bit by not having 6 figures in the first sets that they released. I don’t think the game really shines until you are playing 3 characters, and have 6 tokens to spend.

For those of you who haven’t played, each character has 3 special powers, but to activate those powers you need to spend a token of a certain color. That token is then exhausted, and depending upon the power, it will unexhaust in 1-3 rounds (there is a cool down track that makes it easy to track this). There are three different colored tokens. Each character gives you two tokens which all go into your pool and can be used to pay for any of your characters’ powers. Having those two extra tokens gives you more flexibility and opportunity for clever play.

I think that which color tokens a character gives you may also come into play if you had a few different sets and were drafting characters. Characters X and Y and Z might have awesome powers, but if they don’t contribute the right color tokens to your pool, you won’t have much chance to activate their powers. Therefore, you might choose characters X and Y for their powers, but choose character B for their tokens which will allow you to activate X and Y powers more often.

You also need to think through how many rounds it will take to fire off a power again. For example, using my one yellow token on X’s yellow power means I won’t be able to use Y’s yellow power this round. And then I might not get my yellow token back for another couple of rounds. This may be easy for an adult gamer to sequence, but may be more difficult for a less experienced gamer or young child.

It is also very much a game that you play against another player, not against the game. The skill level of your opponent is going to impact how challenging the game is.

These are some of the reasons why I feel Funkoverse plays on different levels depending upon your age and experience as a gamer. There is a lot more to it than meets the eye, especially if the only thing someone has seen is the tutorial game, which is really lame and boring.
Last edit: 26 Feb 2020 16:33 by ubarose.
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26 Feb 2020 12:33 - 26 Feb 2020 12:36 #307503 by ubarose
@Michael

I agree that fast, simple and direct is an excellent way to describe Funkoverse. That is a lot of why I love it.

But it also has all this clever under the covers stuff going on which is exciting to discover. It provides those ah ha moments which I love. Like, “Oh dang, I can use Voldemort’s power to get Draco into position to push Ron out of the score zone.”
Last edit: 26 Feb 2020 12:36 by ubarose. Reason: Typo

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26 Feb 2020 14:40 #307508 by WadeMonnig
Miniature Market has it for 20 today
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26 Feb 2020 16:12 #307510 by Vysetron
It's a good game for sure. Does everything you want from a skirmish game - exciting die rolls, objective play, sharp cooldown mechanism instead of juggling resources. I prefer Unmatched because it's laser-focused and short, but FV is quality.
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15 Mar 2020 17:24 #308087 by ChristopherMD
What are everyones storage plans for this game? Already a bunch of sets and probably lots more to come. Original boxes? Funkpop storage? Big-ass plastic bin? Out on shelves?

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18 Mar 2020 01:32 #308238 by marcnelsonjr
I've got a Really Useful Box that holds everything right now (All HP and DC, plus Golden Girls, Aggretsuko, and Kool-Aid Man).
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18 Mar 2020 09:07 - 18 Mar 2020 09:18 #308246 by Josh Look
I have the entire first wave in the bigger boxes that came with Batman and HP. One box is pretty much the “build your team” box, with the figures, characters cards, weapons and bases, the other is the “pick your scenario box,” all the boards, scenario cards, one set of the tokens you use all the time, and one set of VP tokens. All the extra crap you really don’t need cluttering up those two boxes is in one of the smaller 2 figure boxes.

I got all the Jurassic Park stuff but haven’t opened it yet, so I’m not sure if it will fit yet.
Last edit: 18 Mar 2020 09:18 by Josh Look.
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