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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Dune: Imperium

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08 Aug 2020 14:13 #312901 by ubarose
Dune: Imperium was created by ubarose
Deck-building meets worker placement in a new board game of...

Deck-building meets worker placement in a new board game of galactic struggle.

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08 Aug 2020 14:41 #312902 by ubarose
Replied by ubarose on topic Dune: Imperium
This looks interesting. Could be cool.
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08 Aug 2020 17:01 #312903 by Msample
Replied by Msample on topic Dune: Imperium
Not familiar with Clank. Yay Dune, worker placement....meh.
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08 Aug 2020 18:07 #312904 by ChristopherMD
Replied by ChristopherMD on topic Dune: Imperium
Hype on hold until further details beyond two game mechanics.

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08 Aug 2020 18:43 - 08 Aug 2020 20:06 #312905 by Sagrilarus
Replied by Sagrilarus on topic Dune: Imperium
“Whom will you influence? Whom will you betray?”

Whom will they sell to with that torturous tag line?
Last edit: 08 Aug 2020 20:06 by Sagrilarus.

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08 Aug 2020 19:53 #312908 by Msample
Replied by Msample on topic Dune: Imperium
The meeples must flow.

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08 Aug 2020 21:43 #312910 by Shellhead
Replied by Shellhead on topic Dune: Imperium
"The poser of the entire universe" is about right. Deckbuilder and worker placement is like three strikes right away. Let's just reduce the setting and theme to a thin, peeling label that we can easily apply to a couple of massively overused and overrated mechanics. Hard pass.
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08 Aug 2020 22:32 #312911 by OhBollox
Replied by OhBollox on topic Dune: Imperium
Cautiously optimistic. Would love to see a Dune deckbuilder (I still play Imperius, which is the best non-Dune Dune game, and dream of it incorporating deckbuilding), but I'm not convinced they can, or would, incorporate the kind of competitiveness I feel is essential to the setting. The only deckbuilder I can think of that has the required level of savagery is Arctic Scavengers.
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09 Aug 2020 10:15 #312920 by san il defanso
Replied by san il defanso on topic Dune: Imperium
No idea if this will be good. But I like Clank a lot, so that's something...
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09 Aug 2020 11:18 #312922 by n815e
Replied by n815e on topic Dune: Imperium
When someone told me there was a great deck building Alien game, I dismissed it.

I later discovered that I was wrong.

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09 Aug 2020 16:31 #312927 by Shellhead
Replied by Shellhead on topic Dune: Imperium
When you read the Dune books, or watched the movie or the tv show, did you feel that Dune was primarily about spice farming? Because worker placement deckbuilder Dune is almost certainly going to be a spice farming game. We can thank BGG for brainwashing a large segment of our hobby into thinking that eurogamers are the best games, so much so that all standard euro mechanics should be applied to every setting and theme and license.
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09 Aug 2020 16:33 #312928 by Msample
Replied by Msample on topic Dune: Imperium
Worker placement/IP license combo- just reminded me of the Nazgul/Quarriors mashup. Never played it, but heard nothing good about it.

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09 Aug 2020 16:39 #312930 by Sagrilarus
Replied by Sagrilarus on topic Dune: Imperium
From their website — “Who will you influence? Who will you betray?”

Pesky technical writers.

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09 Aug 2020 18:14 #312931 by Jackwraith
Replied by Jackwraith on topic Dune: Imperium
Personally, I'm finding it difficult to understand how anyone can take anything either positive or negative from this. The preview actually previewed precisely nothing except a couple vague mechanics with Dune attached. How is that either bad or good?

'Worker placement' can mean guys holding different sietches on Arrakis to this or that benefit. 'Deckbuilding' can be a matter of accumulating armies to hold said sietches. Nothing they said means basically anything. I'd wait before casting any kind of opinion.
The following user(s) said Thank You: ubarose, Gary Sax, mezike, sornars, Gregarius, n815e

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09 Aug 2020 18:35 #312933 by ubarose
Replied by ubarose on topic Dune: Imperium
We have very little information on this game. Their marketing strategy is to dribble it out in tiny bits. This is all we have right now. Not even a designer’s name, release date or price.

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