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GCACW (Great Campaigns of the American Civil War)
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The basics of movement or combat aren't too bad overheadwise, which is nice. Picked it right back up.
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KingPut wrote: My copy of Roads to Gettysburg arrived this week. The map looks great. I’m looking forward to trying it out. I decided not to order Atlanta. Maybe one day I’ll get it but I figure I’ll get a ton of playing out of Gettysburg first.
I didn't realize that an updated Here Come the Rebels was in it too, that is a seriously packed package.
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I just brought it out and played the Cedar Mountain scenario from Stonewall Jackon's Way II. A lot of fun. Clunky combat and a bunch of status counters that don't make a ton of sense in 2-3 turn scenarios, but the system is just incredibly dramatic.
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Gary Sax wrote: I just brought it out and played the Cedar Mountain scenario from Stonewall Jackon's Way II.
That’s the battle my relative died at. Col. George Washington Curtis. 23rd Virginia. I’ve considered purchasing the game for that reason alone.
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Also, if you ever decide to take the plunge I'd be glad to play a teaching VASSAL live game or something. I'm dying to play this on live vassal.
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Gary Sax wrote: It's a decent one, though a tad dicey:
Also, if you ever decide to take the plunge I'd be glad to play a teaching VASSAL live game or something. I'm dying to play this on live vassal.
I may take you up on that. I can get the rules online and a lot of the titles are out of print.
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The rules play much simpler than they come off in the rulebook.
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May go through them one by one. This one was slight but fun, accomplishes what it needs to. Smartly even includes cavalry retreat.
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- Sagrilarus
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Gary Sax wrote: Played the learning scenario in Atlanta is Ours. More here:
May go through them one by one. This one was slight but fun, accomplishes what it needs to. Smartly even includes cavalry retreat.
Dude, that Instagram post needs to be an article on THIS NEW SITE. Excellent content, detailed and insightful analysis of a tried and true, revamped, re-released game system. You may get the first Patreon check with it.
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Gary Sax wrote: I've got a fever. And the only prescription is great campaigns of the american civil war.
I just brought it out and played the Cedar Mountain scenario from Stonewall Jackon's Way II. A lot of fun. Clunky combat and a bunch of status counters that don't make a ton of sense in 2-3 turn scenarios, but the system is just incredibly dramatic.
I actually think the 3 day scenarios are where the system works best. 3 Days is about 3-4 hours in real gaming time. Day 1 active your troops about twice to get them in position. Day 2 is the pivotal day of big choices. Do I push my troops? do I Battle? Do I save them for day 3? Finally, day 3 all the troops will go all out.
Writing this I just remembered that I have a Virgin Queen turn to do. I’ll get to it tonight after watching Infinity Wars.
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I set up a three turn scenario, #2 in Atlanta is Ours, and when I finished setting it up to solo it it was just intimidating. I find the series very overwhelming to start in turn 1, especially solo. If I'm playing someone else I feel like I can bluff or look like I've actually got something smart in mind. It's hard to explain. I think it might be because the maneuver in the series is very open ended with many options.
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