Board Games 2256
Not a Tactical Wargame
Combat Commander is a game with WWII imagery and terminology that uses cards to determine when counters on a hex map can move and fire. Many turns can pass while players draw cards into their hands to try to get something they can use, in the meantime the opposing forces stop dead, nothing happens. Good tactical opportunities can't be exploited unless you have the right cards. Fog of war and battlefield chaos didn't result in every battle of the war being some weird non-reactive situation with entirely random results. There are no tactics involved with this game, just card play that governs the actions of chits. Hand management is not tactical. CC apologists will tell you otherwise but that's not the case.