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Let's talk Titan
Has anyone found a preferred initial split? I've got one I settle on. Usually two gargoyles and an ogre in one and two centaurs and an ogre in the other. I forgo Trolls early on, but I feel gargoyles and centaurs in pairs are a nasty threat in the early game.
How about gorgons? They'll neuter development, but what's the take of F:ATties? I love 'em.
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I like Gorgons just fine, they are a nice mid-game kill stack. But I do try to have at least one stack head towards Cyc Cyc Cyc --> Beh, because eventually Gors just get erased by the tougher stuff if not native. I will make a kill stack of Rans every time though--those guys are solid gold.
I find myself getting Tros because I love taking them to the center for early Wbes. Only Tros and Lios can muster on three terrains.
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Nothing wrong with a gorgon stack, especially if I can get three into a tower for a snake wanna be; flying purple tomatoe.
The thing I like about Jeb's split is that it makes going for trip cents or ogres easier.
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Now, lets see what these ogr/ogr/gar and cen/cen/gar splits can do...
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carry on.
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- Dr. Mabuse
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- Dr. Mabuse
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Jeff White wrote: Right, referring to a lord doing a Tower Teleport on a 6. Can play 1, on the first turn, roll a 6 and Tower Teleport his Titan to another tower to muster a warlock, or even dicier, teleport to player 2 Tower causing an engagement before Player 2 has even done a split or moved?
No, only a 10-4 Titan can do that.
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Tower Teleportation can happen on the first turn, but only to an empty tower. You can not use Tower Teleportation into combat. So, in 6 player games does anyone keep a legion in their home tower to prevent warlocks? Not worth missing a muster?
A level 10 Titan can teleport into combat.
Thanks, fellas!
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- Dr. Mabuse
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It's better to build up your legions, in my opinion.Jeff White wrote: Think I got it:
...So, in 6 player games does anyone keep a legion in their home tower to prevent warlocks? Not worth missing a muster?
A level 10 Titan can teleport into combat.
Ye, and it doesn't need to be in a tower to teleport when rolling a 6. Super powerful ability.
Thanks, fellas!
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