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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome Finals: Dominion vs. Puzzlestrike
TheDukester wrote:
LOL! As opposed to Dominion? The least-thematic game in the history of games and the history of themes?Stormcow wrote: Wanna see how thematic Puzzle Strike is?
Christ, that's funny. Good one.
Well, this is a really arguable point. Dominion has the exact same card, but at least it has art and some attempt at thematic justification - you get a wide variety of things at a Market, or something.
And Dominion has some great top-down designs too:
For example, you have Pirate Ship, which attacks your opponent, stealing their treasure. Later you can dig it up and spend it!
Rats eats the crap in your deck, but it multiplies too - sometimes the rats overwhelm you.
I'm not saying these are amazing or anything - but at least it tries to make sense. Is there anything in Puzzle Strike that actually conveys the feeling of playing a match-3 game? I mean, apart from the bright colors?
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BattleSloth wrote: I'm amazed that people are arguing about cards vs. chips, when they should be arguing about which game is strategically deeper and better balanced.
Puzzle Strike took what Dominion was and improved on it.
Puzzle Strike did two things - First, it changed the VP cards into Purples, and secondly, it introduced individual character abilities.
The Purple chips provide the same function as the VP cards, but you have to play it to gain a benefit. It's changed from a Stock into a Rate. This looks similar, but now, instead of wanting to NOT draw your VP cards, you want to draw Purples regularly (so you can keep playing them). Unfortunately, Purples eat up your one action for the turn - meaning you have even less of an incentive to buy extra actions (that are not purple), making the game kinda less interesting overall, because it's always gonna be about playing Purple actions. It is not good for this kind of game to have such an overridingly important action sink.
The characters, plainly put, throw game balance out of the window. Even if the characters are balanced on paper, for the given spread of supply chips in any given game, one of the characters is going to have an advantage. Maybe a given spread is going to favor a character who has +actions, or trashing, or something - the point is, assuming you are adept enough to identify it, Puzzle Strike is inherently less balanced than Dominion.
The thing is, Puzzle Strike copied Dominion wholesale (see Market and One of Each), tinkered with some key mechanics, and arrogantly assumed that things would work out on the gameplay and balance end. It really doesn't though! Puzzle Strike is a less flexible, less well balanced game than Dominion.
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Stormcow wrote: No, I have to admit I stopped playing PS after the first edition. Is -$1 combine an errata that was introduced in a later edition or expansion?
Yeah, it was the heart of the change to 3rd edition; although if you can just remember that "-$1 per Combine", you can play this rule with any set. Both 3rd Edition and Shadows have this printed on the Combine chips.
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It's similar to Starcraft now, I think. Buying money is like expanding, and buying purples is like building units. You can rush by starting your unit/purple production very early, but that leaves you with only a short window where your opponent is actually vulnerable. If they get a chance to switch to units/purples with a better economy, they'll have more and better units/purples than you. So... you die.
BTW if this is really a F:AT argument and not one over boring things like "balance" then I think all this stuff is irrelevant. Puzzle Strike wins because it's not competitive solitaire where you race to see who can buy stuff faster. If you play well you get to feel like you kicked your opponent in the ass. Very important for ameritrashy fun.
Try playing this mofo followed by three crashes sometime:
Absolutely nothing in Dominion is that satisfying.
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JonJacob wrote: So if I'm reading this correctly the combine chip still costs 4$ (I think that's it's cost in 2nd edition) but you now have to pay a 1$ to do it?
You don't really "pay" the money because you often don't have any money available until your buy phase. It simply subtracts 1 from the total amount of money you have available when your buy phase begins.
Because of this it is possible to have zero or negative money. If this happens, you are forced to buy a wound, as normal for all editions of Puzzle Strike.
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FourthDimensional wrote: If you play well you get to feel like you kicked your opponent in the ass... Absolutely nothing in Dominion is that satisfying.
I dunno, I've played a game where I've trashed my opponent's whole deck (including his hand). And another where I go from zero to suddenly buying literally every remaining victory card on the table in a single turn. Those were pretty satisfying. They were even more satisfying because they were combos I worked to figure out and put together, and not just about buying a big expensive card that explicitly sets up a lot of damage.
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Stormcow wrote: I dunno, I've played a game where I've trashed my opponent's whole deck (including his hand). And another where I go from zero to suddenly buying literally every remaining victory card on the table in a single turn. Those were pretty satisfying. They were even more satisfying because they were combos I worked to figure out and put together, and not just about buying a big expensive card that explicitly sets up a lot of damage.
I suppose that's a good point, but make no mistake. Puzzle Strike is full of potential for crazy, creative combos that can drastically effect game results. I've personally sent upwards of 12 gems without using The Hammer, just by pigs and engines to Risky Moves a bunch of crap into my pile then play every purple my entire deck. I know for certain this is not the craziest thing you can do in PS, either.
The Hammer's just a great example of why the game is just more fun, thematically. The focus of the game is murdering the crap out of the other guy, not just buying all of the stuff before he can buy all of the stuff.
Dominion is like a racing game, really... No matter what, it's a race. You can have attack cards, which slow down your opponents, but that turns it into something akin to Mario Kart. You can slow each other down by lobbing shells around, but it's still fundamentally a game about who can cross the finish line the soonest.
In Puzzle Strike there is no finish line. You have to beat up the other guy if you want to win.
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Stormcow wrote: Sure there is a finish line. Puzzle Strike is just as much a race to get your opponent's Gem Pile to 10 before he can get *your* Gem Pile to 10. In the same way that Magic is a race to deal 20 damage first. The difference is quite illusory, based only on the thin theme of playing with Gems.
By this criteria, every single game with a victory condition is a "race" game, so we might as well just junk the entire category.
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Dominion.
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The "race" element in both Puzzle Strike & Dominion is the race to build your deck efficiently. I can see how they might be thought of as similar in that aspect. You can write that off as semantics, but if it doesn't apply to Puzzle Strike, I don't think it applies to Dominion either.dysjunct wrote:
Stormcow wrote: Sure there is a finish line. Puzzle Strike is just as much a race to get your opponent's Gem Pile to 10 before he can get *your* Gem Pile to 10. In the same way that Magic is a race to deal 20 damage first. The difference is quite illusory, based only on the thin theme of playing with Gems.
By this criteria, every single game with a victory condition is a "race" game, so we might as well just junk the entire category.
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