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This is part of a series of bloody matches to the death. Show support for your favorite game so it will do better in the fight. You can support it by writing why you think its the better game and more importantly by betting (i.e. voting for) it. Please make it clear for when I check the bets later. You have until Friday when I tally the bets and declare the winner. I will reserve my bet for any tie-breakers.
Although you should be familiar with both games, there is no rule that says you have to have played both of them. The only rule in Trashdome is this;
Two games enter! One game leaves!
Trashdome - Middle Earth Quest VS Lord Of The Ring
Vote: Middle Earth Quest
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The ring mechanic, where you put on the ring which allows you to advance safely along the path, but also puts you in danger of corruption, is brilliant and may be one of Knizia's most thematic mechanics. I also like how Gandalf is summoned and used, though the gathering of "shields" to do that is kind of gamey. I don't look at the cards as "foot", "sword", etc., but as representing the energy or will or ability to do those things (travel, fight), and you need to use what energy you have most effectively and try to help in ways where your fellow hobbits might be weak.
Few games, co-op or other, can match the tension in LOTR when you first hit Mordor and wonder if you can make it to dunk the ring, as strung out and stretched thin as you often are at that point. And it may just be a little black figure sitting on a numbered board, but Sauron looming close on the corruption track can give me a palpable feeling of dread. The game bits and some of the play of LOTR may indeed be very abstract, but what the game generates in the mind can be very much in line with the feeling that the story and films created (though of course much shorter and highly condensed and concentrated), and in that sense, I think LOTR the game is a great achievement.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
Oh, I get it! We're talking about that kind of theme! The one where playing a game — any game — is somehow supposed to be exactly like real life. Silly me!
Wait, what? Of course we are. I kind of thought that was the definition of theme. What sort of theme are you talking about?
TheDukester wrote:
And, of course all of the pretty cards and counters in MEQ are infinitely preferable to the tiles in LotR. I see that now. Everyone knows that pretty cards and counters are much more thematic than mere tiles.
I said nothing about the figures, and my mention of the tiles was merely by way of mechanical explanation. There's nothing wrong with tiles. Indeed I wish more gamers and designers could find as much pleasure in well-drawn artwork on counters as they seem to be able to do in badly-sculpted plastic figures. Relying on plastic reduces the mechanical possibilities in a game.
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Voting with my money here, since I'm eventually going to get MEQ, but never LotR. Haven't played either game, but if LotR sounds like what it is -- an abstract farce of a thematic game, like most euros are, then I'm out. Plus the fact that I dreadfully HATE co-ops.
Also, the combat system of MEQ sounds fantastic. I'm actually very excited to try it, whereas when I ear Knizia's name mentioned, my eyes gloss over. I loved Modern Art, but that was his only game where the theme even remotely made sense. Knizia = pasted on
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- Space Ghost
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- D10
- fastkmeans
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With the Friends & Foes and Battlefields expansions, it is damn near imbeatable -- the way saving Middle Earth from the most powerful force of evil should be. The fellowship had a one in a million chance as it is, so I like the ricockulous difficulty.
MEQ is close in the running, but to get my vote, I would like to see a one time small box expansion that fixed the end-game and threw in some new quests for each of the indvidual heroes as well as some combined quests for the heroes and Sauron.
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Vote: LORD OF THE RINGS
I'm enjoying Middle-Earth Quest so far, but Lord of the Rings is the king of the coop games for me, even above Arkham Horror and Space Alert. The tension, difficulty, and stress level are incredible. Anyone who says it's too easy needs to stop playing with Sauron on 12 or 15, or needs to get an expansion. Honestly, I thought the game was too easy too, before I started Sauron on 10. Not only did it make it harder, but it completely changed the game. It transformed from a game I didn't like to one of my favorite games. The decisions all became much more interesting and crucial, and real sacrifice was now necessary. Try it.
The reason why most people here at F:AT would rate Arkham Horror as a much better co-op than Lord of the Rings is the bossy player problem. LotR is simple enough that one bossy player may try to dominate the table, telling everybody what to do. Arkham Horror generally has too much going on at once for a bossy player to really command the table with conviction.
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- southernman
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- TOTALLY WiReD
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Vote: LotR
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- Sagrilarus
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- Pull the Goalie
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I want the Knizia back that designed Lord of the Rings, Lord of the Rings: The Confrontation, RA, Blue Moon, and Tigris and Euphrates.
Mathematicians generally do their best work before they're thirty.
S.
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This is a fair point. I've been guilty of it myself a couple of times, but I've learned to reel it in and relax and just let everyone play. It's no fun to wake up the next day and realize that you've been a fun-murderer.The reason why most people here at F:AT would rate Arkham Horror as a much better co-op than Lord of the Rings is the bossy player problem.
But, yes, LotR has the potential to fall into this trap. I suppose in that way it's pretty group-dependent.
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dragonstout wrote:
Vote: LORD OF THE RINGS
I'm enjoying Middle-Earth Quest so far, but Lord of the Rings is the king of the coop games for me, even above Arkham Horror and Space Alert. The tension, difficulty, and stress level are incredible. Anyone who says it's too easy needs to stop playing with Sauron on 12 or 15, or needs to get an expansion. Honestly, I thought the game was too easy too, before I started Sauron on 10. Not only did it make it harder, but it completely changed the game. It transformed from a game I didn't like to one of my favorite games. The decisions all became much more interesting and crucial, and real sacrifice was now necessary. Try it.
The reason why most people here at F:AT would rate Arkham Horror as a much better co-op than Lord of the Rings is the bossy player problem. LotR is simple enough that one bossy player may try to dominate the table, telling everybody what to do. Arkham Horror generally has too much going on at once for a bossy player to really command the table with conviction.
I agree that the bossy player problem is an issue with LotR, whereas it's not with Arkham. However, I think that the decisions in LotR are difficult enough, and there's enough different overall strategies you can take (something I didn't see until I played it with Sauron at 10), that a bossy player alone isn't going to make it, and everyone needs to be giving input as to how they think things should be done. But if you have mostly new players and one experienced player? Fuggedaboutit; basically the experienced player has to decide to let himself be bossed around by the new players so that they can learn and it's more fun for them.
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- ChristopherMD
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- Road Warrior
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Ken B.
dysjunct
Grudunza
TheDukester
dragonstout
Jason Lutes
Space Ghost
Southernman
Middle Earth Quest = 7
doubleozaphod
clockwirk
Aarontu
dave
MattDP
Shellhead
kookoobah
Somehow a Knizia game won this? I feel like Trashdome has gone deeper on the Fellatio-Scope now.
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Lord Of The Rings = 8
Ken B.
dysjunct
Grudunza
TheDukester
dragonstout
Jason Lutes
Space Ghost
Southernman
Middle Earth Quest = 9
doubleozaphod
clockwirk
Aarontu
dave
MattDP
Shellhead
kookoobah
Uba - Computer Problems
KingPut - HUNGOVER
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- southernman
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- D10
- TOTALLY WiReD
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It was always going to be tough for a new game on the block (who's actually played it) against an old(er)timer, especially when it has a question mark over part of it.Somehow a Knizia game won this? I feel like Trashdome has gone deeper on the Fellatio-Scope now.
Sorry Putt-lings - MEQ was already in the junkpile, with any unbroken pieces already scavenged, by the time your belated attempt at a fix came in.
Happy New Year.
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